Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Row, row, row your boat...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Naathez" data-source="post: 1974190" data-attributes="member: 17791"><p>Answers answers and thank you all!</p><p></p><p>So:</p><p></p><p>Jolly Giant: thank you really, short, precise and to the point. I'm thinking about settling speeds to be between 1.5 and 2 times those listed... Actually, 4 days from Rome to Sicily DOES seem a little too long to me.</p><p></p><p>Turanil: I don't think it's necessary to buy a specific supplement... I simply thought speeds might be a little underestimated, and it seems I might not be totally wrong. And actually, it was, as always is with my players, an EXTREMELY polite comment. There was no whining, no complaining, simply a comment. I wouldn't bother to play with people who whine. But thanks for your concern. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Zappo: Ciao to you! The campaign won't necessarily be heavy on seafaring. It's just I tried to be quite precise with travel times (this is not THEIR OWN ship we're talking about, it's, let's say, standard trading and passenger ships they can find in port... there's a culture in the world, the Phoenikan, which are like the Historical Phoenicians, and live by trading. I thought that would kind of create a standard for travelling times.) And I am not sure I know how to add a link to the SH in my sig... I'll try and find a way. Thanks for the tip.</p><p></p><p>BiggusGeekus: I hope you did get to read the SH. As you probably have seen, there is NO description of the ships, for now anyways - it's not their ship and none of their characters has any special knowledge of ships. As I said before, it's more a matter of consistency to ME than it is to the players. The fact none of the PCs has knowledge of ships though, doesn't mean I don't care about having "accurate" speeds (as in acceptably realistic). After all, none of the PCs has any special knowledge of poisons, but this doesn't mean they can't die from it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Thank you all! I'm off to try and add a link to my SH in the sig...</p></blockquote><p></p>
[QUOTE="Naathez, post: 1974190, member: 17791"] Answers answers and thank you all! So: Jolly Giant: thank you really, short, precise and to the point. I'm thinking about settling speeds to be between 1.5 and 2 times those listed... Actually, 4 days from Rome to Sicily DOES seem a little too long to me. Turanil: I don't think it's necessary to buy a specific supplement... I simply thought speeds might be a little underestimated, and it seems I might not be totally wrong. And actually, it was, as always is with my players, an EXTREMELY polite comment. There was no whining, no complaining, simply a comment. I wouldn't bother to play with people who whine. But thanks for your concern. :) Zappo: Ciao to you! The campaign won't necessarily be heavy on seafaring. It's just I tried to be quite precise with travel times (this is not THEIR OWN ship we're talking about, it's, let's say, standard trading and passenger ships they can find in port... there's a culture in the world, the Phoenikan, which are like the Historical Phoenicians, and live by trading. I thought that would kind of create a standard for travelling times.) And I am not sure I know how to add a link to the SH in my sig... I'll try and find a way. Thanks for the tip. BiggusGeekus: I hope you did get to read the SH. As you probably have seen, there is NO description of the ships, for now anyways - it's not their ship and none of their characters has any special knowledge of ships. As I said before, it's more a matter of consistency to ME than it is to the players. The fact none of the PCs has knowledge of ships though, doesn't mean I don't care about having "accurate" speeds (as in acceptably realistic). After all, none of the PCs has any special knowledge of poisons, but this doesn't mean they can't die from it. :) Thank you all! I'm off to try and add a link to my SH in the sig... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Row, row, row your boat...
Top