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RP Challenges: The Jaded PC
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<blockquote data-quote="Greenfield" data-source="post: 6102331" data-attributes="member: 6669384"><p>They know how to find the place. According to legend, the Chariot, as it came in low prior to the crash, burned the land and boiled the lakes and rivers, and blasted the skins of men black. (Taken directly from classic mythology). In the game world they're looking for "the glass road", a path in desert where the sand was fused into glass. The Chariot itself is buried at the base of what is essentially a mountain of sand and glass.</p><p></p><p>So once they get on track, there's a clear trail that leads to it. But they don't really know where the "Crystal Peaks" are, nor exactly where the glass road begins. They have been warned though that nobody who goes out on that road ever comes back, and that if you even try to walk on the glazed areas your feet will punch through and the jagged glass will slice the flesh of your legs, crippling you and leaving you to bleed to death.</p><p></p><p>Now, to make matters more fun, when they hired their guide they specified "the sea of glass" (not the "Glass Road"), a much larger region where there are large patches of glass on the desert surface. If you look in the Sandstorm book it will describe areas like that, including a nasty feature called Slip Sand. Slip Sand is sand that's been fused into smooth glass beads. These slide on each other easily, so if you step into the stuff you just sink. And suffocate. And there are no rules for digging yourself out either. Someone needs to pull you out, or you die.</p><p></p><p><em>Phantom Steed </em>is another nice spell, one that can bypass many of the hazards of the Glass Road. But they don't have enough for everyone, and again they have that heavily laden cart with their supplies on it, and the camels, and the PC's favorite horse. And no matter how magical or high level you are, you move as fast as your slowest member.</p><p></p><p>As for the Divinations you mentioned: In our game world, one of the problems (aside from no direct sunlight for the past five years) is that the deities are absent or occupied, and aren't answering direct questions, not even via spells. So <em>Divination</em>, <em>Commune</em>, and <em>Contact Other Plane</em> are non-functional. The gods can't guide you here.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6102331, member: 6669384"] They know how to find the place. According to legend, the Chariot, as it came in low prior to the crash, burned the land and boiled the lakes and rivers, and blasted the skins of men black. (Taken directly from classic mythology). In the game world they're looking for "the glass road", a path in desert where the sand was fused into glass. The Chariot itself is buried at the base of what is essentially a mountain of sand and glass. So once they get on track, there's a clear trail that leads to it. But they don't really know where the "Crystal Peaks" are, nor exactly where the glass road begins. They have been warned though that nobody who goes out on that road ever comes back, and that if you even try to walk on the glazed areas your feet will punch through and the jagged glass will slice the flesh of your legs, crippling you and leaving you to bleed to death. Now, to make matters more fun, when they hired their guide they specified "the sea of glass" (not the "Glass Road"), a much larger region where there are large patches of glass on the desert surface. If you look in the Sandstorm book it will describe areas like that, including a nasty feature called Slip Sand. Slip Sand is sand that's been fused into smooth glass beads. These slide on each other easily, so if you step into the stuff you just sink. And suffocate. And there are no rules for digging yourself out either. Someone needs to pull you out, or you die. [I]Phantom Steed [/I]is another nice spell, one that can bypass many of the hazards of the Glass Road. But they don't have enough for everyone, and again they have that heavily laden cart with their supplies on it, and the camels, and the PC's favorite horse. And no matter how magical or high level you are, you move as fast as your slowest member. As for the Divinations you mentioned: In our game world, one of the problems (aside from no direct sunlight for the past five years) is that the deities are absent or occupied, and aren't answering direct questions, not even via spells. So [I]Divination[/I], [I]Commune[/I], and [I]Contact Other Plane[/I] are non-functional. The gods can't guide you here. [/QUOTE]
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