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RP Challenges: The Jaded PC
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<blockquote data-quote="Greenfield" data-source="post: 6102431" data-attributes="member: 6669384"><p>There are a lot of things that might be possible. Yes the Ranger/Druid could use Survival to keep them on track. He could use a bird form to scout far and wide for landmarks, or at least for water hols. (Those really are the only real fixed landmarks in a ea of sand.)</p><p></p><p>The Barbarian/Wizard (3/12) is certainly high enough to call up an Elemental or even Elemental Lord for guidance, if he had the spells and thought in those lines.</p><p></p><p>The Cleric/Wizard/Mystic Thurge could do it too. As could his cohort the Bard. As could the Cleric. I'm pretty sure the Cleric's Healer cohort could pull a rabbit out as well.</p><p></p><p>My money's on the Druid/Ranger as the eventual problem solver.</p><p></p><p>As for the <em>Walk</em> spells: The character they normally go to for <em>Shadow Walk</em> is my character, who isn't in this adventure. Because of the split classes most have gone with I don't actually know if any of them can cast <em>Wind Walk</em>. I know that I've never seen it cast, nor heard any mention of it.</p><p></p><p>We're relatively weak for our levels. No dedicated fighter types, most everyone in less-than-optimal split classes. Heck, my Bard/Sandshaper/Sublime Chord is the "big gun" in terms of offensive magic. And it's sad when you're counting on the Bard as your artillery.</p><p></p><p>I was thinking of throwing a Colossal Fiendish Monstrous Scorpion at them (CR 14, pretty much right out of the MM 1), but I'm thinking it would be a TPK. (Note: I'm thinking that the Fiendish template, which gives the monster a minimum Int of 3, will actually weaken in a way it by making it subject to mind affecting spells.)</p><p></p><p>If their Cleric provides a <em>Hero's Feast</em> to feed them then the critter's poison sting becomes a simple melee weapon, and he's just another blob of hitpoints type monster. I'll bet money that he won't think of that in advance, even though they just ran into the smaller versions of the same monster. (I even threw in a Harryhousen (sp?) pun to give them a bit of warning.)</p><p></p><p>I hate to speak ill of my friends/game group, but I think they've had it too soft for too long. Because you're right, this should be an eminently defeatable situation, with or without warnings.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6102431, member: 6669384"] There are a lot of things that might be possible. Yes the Ranger/Druid could use Survival to keep them on track. He could use a bird form to scout far and wide for landmarks, or at least for water hols. (Those really are the only real fixed landmarks in a ea of sand.) The Barbarian/Wizard (3/12) is certainly high enough to call up an Elemental or even Elemental Lord for guidance, if he had the spells and thought in those lines. The Cleric/Wizard/Mystic Thurge could do it too. As could his cohort the Bard. As could the Cleric. I'm pretty sure the Cleric's Healer cohort could pull a rabbit out as well. My money's on the Druid/Ranger as the eventual problem solver. As for the [I]Walk[/I] spells: The character they normally go to for [I]Shadow Walk[/I] is my character, who isn't in this adventure. Because of the split classes most have gone with I don't actually know if any of them can cast [I]Wind Walk[/I]. I know that I've never seen it cast, nor heard any mention of it. We're relatively weak for our levels. No dedicated fighter types, most everyone in less-than-optimal split classes. Heck, my Bard/Sandshaper/Sublime Chord is the "big gun" in terms of offensive magic. And it's sad when you're counting on the Bard as your artillery. I was thinking of throwing a Colossal Fiendish Monstrous Scorpion at them (CR 14, pretty much right out of the MM 1), but I'm thinking it would be a TPK. (Note: I'm thinking that the Fiendish template, which gives the monster a minimum Int of 3, will actually weaken in a way it by making it subject to mind affecting spells.) If their Cleric provides a [I]Hero's Feast[/I] to feed them then the critter's poison sting becomes a simple melee weapon, and he's just another blob of hitpoints type monster. I'll bet money that he won't think of that in advance, even though they just ran into the smaller versions of the same monster. (I even threw in a Harryhousen (sp?) pun to give them a bit of warning.) I hate to speak ill of my friends/game group, but I think they've had it too soft for too long. Because you're right, this should be an eminently defeatable situation, with or without warnings. [/QUOTE]
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