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RP-heavy campaign in Greyhawk City
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<blockquote data-quote="tassander" data-source="post: 2214762" data-attributes="member: 8517"><p>I'm about to start a new campaign that is going to be set in Greyhawk City, shortly after the Wars. The old From the Ashes campaign setting material is going to form the basis of "my" Greyhawk. I want to emphasize the problems resulting from Tenha refugees (riots and hatred for the newcomers), the problems in the Rhennee community (pro- and against Iuz) and, of course, the role of the Thieves Guild and the Beggar's union.</p><p>I will probably modify some aspects of Greyhawk to suit my needs. I might run the Banewarrens later, so I'm thinking about adding a huge stone obelisk that was built by Zagig Yragerne (I think it makes sense - after all he imprisoned the demi-gods just for fun), and I might change the Wizard's Guild to resemble the secretive guild from the banewarrens - taking a clue from the DVD-game Scourge of worlds I'm thinking about making Pholtus the most powerful religion of Greyhawk - this way creating interesting tensions between the oligarchy and the Pholtus-hierarchy.</p><p></p><p>As this is going to be a weekly campaign I won't be able to come up with original adventures for a lack of time. So, in addition to the aforementioned Banewarrens (that I have not yet decided to use - after all, it is just a dungeon crawl at its heart, and I'm thoroughly fed up with Monte Cook's RttToeE, so I'm a bit leery about using the Banewarrens)... I thought about using Mad God's Key (a DUNGEON adventure) to kick-start the campaign.</p><p></p><p>What I'm really looking for are adventures that might fit into such a campaign. Do you know any adventures that are role-playing heavy and can be easily plugged into a campaign in Greyhawk City? Which adventures would you recommend? The most important thing to me would be interesting and challenging role-playing encounters. I don't mind some dungeon-crawling, but it should not be the main focus of the campaign.</p><p></p><p>Any suggestions? I have access to nearly all the 3rd Ed. DUNGEON magazines, so if you know a fitting adventure from those pages, don't hesitate to tell me about it.</p><p></p><p>Thanks in advance!</p></blockquote><p></p>
[QUOTE="tassander, post: 2214762, member: 8517"] I'm about to start a new campaign that is going to be set in Greyhawk City, shortly after the Wars. The old From the Ashes campaign setting material is going to form the basis of "my" Greyhawk. I want to emphasize the problems resulting from Tenha refugees (riots and hatred for the newcomers), the problems in the Rhennee community (pro- and against Iuz) and, of course, the role of the Thieves Guild and the Beggar's union. I will probably modify some aspects of Greyhawk to suit my needs. I might run the Banewarrens later, so I'm thinking about adding a huge stone obelisk that was built by Zagig Yragerne (I think it makes sense - after all he imprisoned the demi-gods just for fun), and I might change the Wizard's Guild to resemble the secretive guild from the banewarrens - taking a clue from the DVD-game Scourge of worlds I'm thinking about making Pholtus the most powerful religion of Greyhawk - this way creating interesting tensions between the oligarchy and the Pholtus-hierarchy. As this is going to be a weekly campaign I won't be able to come up with original adventures for a lack of time. So, in addition to the aforementioned Banewarrens (that I have not yet decided to use - after all, it is just a dungeon crawl at its heart, and I'm thoroughly fed up with Monte Cook's RttToeE, so I'm a bit leery about using the Banewarrens)... I thought about using Mad God's Key (a DUNGEON adventure) to kick-start the campaign. What I'm really looking for are adventures that might fit into such a campaign. Do you know any adventures that are role-playing heavy and can be easily plugged into a campaign in Greyhawk City? Which adventures would you recommend? The most important thing to me would be interesting and challenging role-playing encounters. I don't mind some dungeon-crawling, but it should not be the main focus of the campaign. Any suggestions? I have access to nearly all the 3rd Ed. DUNGEON magazines, so if you know a fitting adventure from those pages, don't hesitate to tell me about it. Thanks in advance! [/QUOTE]
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