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<blockquote data-quote="Camelot" data-source="post: 5074508" data-attributes="member: 82617"><p>If you want to avoid all the effects seeming leadery, then add in some effects common to other roles.</p><p> </p><p>For strikers, allow them extra movement and damage bonuses. For example: shift as a minor action or +2/4/6 damage.</p><p> </p><p>For defenders, give them better marking and ability to attract attacks. For example: mark creature you can see as free action or get targeted by attack that would target adjacent ally.</p><p> </p><p>For controllers, give them better ability to manipulate positions of combatants and status conditions. For example: slide creature 1 square or daze creature when you hit with an attack for 1 turn.</p><p> </p><p>Also, I would say that you can keep XP as an option for using the chips. If a player would rather use their own abilities as they are without boosting them and prefer to grow faster, then they can spend the chips on XP instead of ingame benefits.</p><p> </p><p>Maybe the chips can also help out in skill challenges. Bonus to skills, negate a failure, and other sorts of stuff that people normally have houserules for using action points in skill challenges.</p><p> </p><p>The chips could even give roleplaying benefits. Maybe expending one chip can give you fame with a small group of people, three can make you known locally, and five can have word of you reach a powerful figure. These actually probably aren't good ideas...but you can think of something if you think it's a good concept.</p></blockquote><p></p>
[QUOTE="Camelot, post: 5074508, member: 82617"] If you want to avoid all the effects seeming leadery, then add in some effects common to other roles. For strikers, allow them extra movement and damage bonuses. For example: shift as a minor action or +2/4/6 damage. For defenders, give them better marking and ability to attract attacks. For example: mark creature you can see as free action or get targeted by attack that would target adjacent ally. For controllers, give them better ability to manipulate positions of combatants and status conditions. For example: slide creature 1 square or daze creature when you hit with an attack for 1 turn. Also, I would say that you can keep XP as an option for using the chips. If a player would rather use their own abilities as they are without boosting them and prefer to grow faster, then they can spend the chips on XP instead of ingame benefits. Maybe the chips can also help out in skill challenges. Bonus to skills, negate a failure, and other sorts of stuff that people normally have houserules for using action points in skill challenges. The chips could even give roleplaying benefits. Maybe expending one chip can give you fame with a small group of people, three can make you known locally, and five can have word of you reach a powerful figure. These actually probably aren't good ideas...but you can think of something if you think it's a good concept. [/QUOTE]
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