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<blockquote data-quote="Amaroq" data-source="post: 5074616" data-attributes="member: 15470"><p><strong>Awesome Points</strong></p><p></p><p>Your characters are epic heroes, men and women of destiny. At times, it seems even the gods seem to be looking out for them. That is represented in our campaign via “Awesome Points” which can be redeemed for an in-game effect.</p><p></p><p>Awarding Awesome Points:</p><p></p><p>At the end of each session, each of the players (including the DM) will vote on the day's "Awesome Character". The player whose character receives the most votes receives an Awesome Point. If the vote results in a tie, the DM may choose to award both characters an Awesome Point, or may break the tie in any way he sees fit.</p><p></p><p>In addition, the D.M. may award an Awesome Point to a player for any in-game moment. The most common award will be for excellent in-character role-playing.</p><p></p><p>Using Awesome Points: </p><p></p><p>Awesome Points can be used to break the rules of the game in some way.</p><p></p><p>You can use an Awesome Point to </p><p></p><p>Attack Roll: </p><p> . You can turn a "1" or a "Miss" into a "Hit".</p><p> . You can turn a “Hit” into a “20”.</p><p> . You can turn an opponent’s “Hit” or “20” into a “Miss”.</p><p>Skill Check:</p><p> . You can re-roll your skill check, and choose the better of the two results.</p><p>Saving Throw: </p><p> . You can roll to make a Saving Throw at the start of your turn instead </p><p> . of at the end. If you succeed, the effects are not applied to you this turn. </p><p>Powers: </p><p> . You can re-use a Daily Power or Encounter Power which you have already used.</p><p>Action Point:</p><p> . You can spend an "Awesome Point" as though you had used an </p><p> . Action Point, even if you have already used an Action Point in this encounter.</p><p>Healing:</p><p> . You may take a Second Wind as a Minor Action.</p><p>Death:</p><p> . You can automatically stabilize any dying character. No action need </p><p> . be taken by your character to do this; your character does not even </p><p> . need to be capable of taking action for you to use this power.</p><p>Story:</p><p> . You can use ask the D.M. for a dramatic plot twist – either in combat or out of it.</p><p></p><p>You may use only one Awesome Point per encounter.</p><p></p><p></p><p>Awesome Points and Character Death:</p><p></p><p>If a character dies, it is important to note that “Awesome Points” are awarded to the player, not to the character. </p><p></p><p>If you decide to roll up a new character, you begin with any Awesome Points that you have earned, even if you earned them while playing a different character.</p><p></p><p></p><p> .....</p><p></p><p>That's what we use, anyway.</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5074616, member: 15470"] [B]Awesome Points[/B] Your characters are epic heroes, men and women of destiny. At times, it seems even the gods seem to be looking out for them. That is represented in our campaign via “Awesome Points” which can be redeemed for an in-game effect. Awarding Awesome Points: At the end of each session, each of the players (including the DM) will vote on the day's "Awesome Character". The player whose character receives the most votes receives an Awesome Point. If the vote results in a tie, the DM may choose to award both characters an Awesome Point, or may break the tie in any way he sees fit. In addition, the D.M. may award an Awesome Point to a player for any in-game moment. The most common award will be for excellent in-character role-playing. Using Awesome Points: Awesome Points can be used to break the rules of the game in some way. You can use an Awesome Point to Attack Roll: . You can turn a "1" or a "Miss" into a "Hit". . You can turn a “Hit” into a “20”. . You can turn an opponent’s “Hit” or “20” into a “Miss”. Skill Check: . You can re-roll your skill check, and choose the better of the two results. Saving Throw: . You can roll to make a Saving Throw at the start of your turn instead . of at the end. If you succeed, the effects are not applied to you this turn. Powers: . You can re-use a Daily Power or Encounter Power which you have already used. Action Point: . You can spend an "Awesome Point" as though you had used an . Action Point, even if you have already used an Action Point in this encounter. Healing: . You may take a Second Wind as a Minor Action. Death: . You can automatically stabilize any dying character. No action need . be taken by your character to do this; your character does not even . need to be capable of taking action for you to use this power. Story: . You can use ask the D.M. for a dramatic plot twist – either in combat or out of it. You may use only one Awesome Point per encounter. Awesome Points and Character Death: If a character dies, it is important to note that “Awesome Points” are awarded to the player, not to the character. If you decide to roll up a new character, you begin with any Awesome Points that you have earned, even if you earned them while playing a different character. ..... That's what we use, anyway. [/QUOTE]
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