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<blockquote data-quote="Blue" data-source="post: 5075700" data-attributes="member: 20564"><p>This is a very interesting way to handle a variable number of chips while still keeping control over the level of rewards given out.</p><p></p><p>My first thought was that my players will cooperate and bid low except for someone they want to win. But then it occurred to me "so?" - I'm still controlling the pool. If I want, I could even give our a reward tot he top two bids.</p><p></p><p>Interesting, if they are bidding ahead of time on the next scene, instead of giving a mechanical award like an action point, they could be bidding on an extra "spotlight moment". Everyone always gets their chance to shine, but this would be something else - throw in an unplanned connection to a character arc plot in the next encounter, have a skill challenge have a beneficial circumstance for them ("one of the duke's guard is a childhood friend and greets you warmly") or make sure a treasure parcel has something they've been looking for. More improv, but it's part of the DM's job to adapt and roll with whatever comes up.</p><p></p><p>So as to not break up pacing with an auction, since we use physical poker chips I could just have players leave pile in front of them that's their "current bid". They can add or subtract from it at any time (give them something to do when not acting), and when I call an auction they tell me what they have right then. Then it doesn't have to be at predetermined times between non-milestone encounters.</p></blockquote><p></p>
[QUOTE="Blue, post: 5075700, member: 20564"] This is a very interesting way to handle a variable number of chips while still keeping control over the level of rewards given out. My first thought was that my players will cooperate and bid low except for someone they want to win. But then it occurred to me "so?" - I'm still controlling the pool. If I want, I could even give our a reward tot he top two bids. Interesting, if they are bidding ahead of time on the next scene, instead of giving a mechanical award like an action point, they could be bidding on an extra "spotlight moment". Everyone always gets their chance to shine, but this would be something else - throw in an unplanned connection to a character arc plot in the next encounter, have a skill challenge have a beneficial circumstance for them ("one of the duke's guard is a childhood friend and greets you warmly") or make sure a treasure parcel has something they've been looking for. More improv, but it's part of the DM's job to adapt and roll with whatever comes up. So as to not break up pacing with an auction, since we use physical poker chips I could just have players leave pile in front of them that's their "current bid". They can add or subtract from it at any time (give them something to do when not acting), and when I call an auction they tell me what they have right then. Then it doesn't have to be at predetermined times between non-milestone encounters. [/QUOTE]
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