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RP style Problem solver?
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<blockquote data-quote="Yora" data-source="post: 8678473" data-attributes="member: 6670763"><p>The problem of "What actually is an adventurer?" had been hounding me for probably 10 years. The typical image of an adventurer makes sense as a videogame character or a third-rate anime protagonist, but it very quickly starts falling apart if you try imagining a plausible work inhabited by plausible people that doesn't run on game mechanic logic. It can work perfectly as a game, but doesn't hold up as plausible fiction. Ultimately I gave up on the idea altogether. The Hero for Hire who goes from town to town asking if there's any monsters that need slaying or kittens to rescue doesn't work for me.</p><p></p><ul> <li data-xf-list-type="ul">Guardsmen who have a permanent job to be on standby to deal with dangers to the community work.</li> <li data-xf-list-type="ul">Mercenaries who take high risk jobs for high pay from powerful people works. They do it for the money, and the people hiring don't try to ask for charity.</li> <li data-xf-list-type="ul">Treasure hunters who go into dangerous places to loot riches work. If they happen to kill some beasts that have been bothering locals recently, that's a positive side effect, but not why they are doing it.</li> <li data-xf-list-type="ul">Wasteland Wanderers who are searching for resources to stay alive and better protect themselves work.</li> </ul></blockquote><p></p>
[QUOTE="Yora, post: 8678473, member: 6670763"] The problem of "What actually is an adventurer?" had been hounding me for probably 10 years. The typical image of an adventurer makes sense as a videogame character or a third-rate anime protagonist, but it very quickly starts falling apart if you try imagining a plausible work inhabited by plausible people that doesn't run on game mechanic logic. It can work perfectly as a game, but doesn't hold up as plausible fiction. Ultimately I gave up on the idea altogether. The Hero for Hire who goes from town to town asking if there's any monsters that need slaying or kittens to rescue doesn't work for me. [LIST] [*]Guardsmen who have a permanent job to be on standby to deal with dangers to the community work. [*]Mercenaries who take high risk jobs for high pay from powerful people works. They do it for the money, and the people hiring don't try to ask for charity. [*]Treasure hunters who go into dangerous places to loot riches work. If they happen to kill some beasts that have been bothering locals recently, that's a positive side effect, but not why they are doing it. [*]Wasteland Wanderers who are searching for resources to stay alive and better protect themselves work. [/LIST] [/QUOTE]
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