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(RP) Transformers: Robots in Disguise!
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<blockquote data-quote="Vendetta" data-source="post: 1839448" data-attributes="member: 14961"><p>Jackknife reaches back and grabs the pesky grasshopper and begins crushing it in his hands. It squeals in pain as its outer shell begins to collapse. At the same time, Stickshift strides forward, electrical currents cackle over his hand as he reaches back and punches the beetle robot. Charged Energon flows from Stickshift as he connects with a massive fist, sending the insecticon flying back into the trees. There is a shiver as the robot tries to stand then it falls again to the Earth and does not move again.</p><p></p><p>The remaining two grasshopper robots continue to bite at Jackknife. With a pinch, one manages to barely penetrate the massive Autobot’s armor.</p><p></p><p>Aiming his blaster again, Phoenix rips another hole in the first beetle’s armor. The first beetle staggers back and transforms back into insect form. It moves, ever so slowly, toward the hole the insecticons arrived here through. </p><p></p><p>From behind the tree, the third grasshopper fires his gun again, but the bolt sizzles past Stickshift, who doesn’t even notice he was fired at.</p><p></p><p></p><p style="text-align: center">----------------------==========((OOC))==========---------------------- </p><p></p><p></p><p><strong>Jackknife</strong>: Grapples Kickback 4 and squeezes doing 19 points of total damage, before DR.</p><p>Damage taken: 3 points.</p><p></p><p><strong>Stickshift</strong>: Punches Shrapnel 3 rolling 14 (1d20) +6 (total bonus) = 20 and hits doing 15 (2d8+6 Punch) + 17 (4d6 electron punch) = 32 points of total damage, which knocks Shrapnel 3 out. Activating his nexus power in this way does not provoke an AoO. </p><p></p><p>Kickback 1: Attacks Jackknife with a total roll of 24 and does 13 damage -10 (Jackknife’s Garg DR) = 3 points of damage.</p><p></p><p>Kickback 2: Attacks Jackknife with a total roll of 11 and misses.</p><p></p><p><strong>Phoenix</strong>: Attacks Shrapnel 1 rolling 18 (1d20) +6 (total bonus) = 24 and hits, doing 14 (3d10 {7+6+1}) +5 (1d8) = 19 damage before DR.</p><p></p><p>Shrapnel 1: Slowed from crit. Transforms and takes a five foot step.</p><p></p><p>Kickback 3: Attacks Stickshift with a total roll of 6 and misses.</p><p></p><p><u>Up next</u></p><p><strong>Jackknife</strong></p><p><strong>Bushido</strong></p><p>Shrapnel 2</p><p>Kickback 4</p><p><strong>Brawn</strong></p><p>Kickback 5</p><p><strong>Stickshift</strong></p><p>Kickback 1 & 2</p><p><strong>Phoenix</strong></p><p>Shrapnel 1</p><p>Kickback 3</p><p><strong>Jackknife</strong></p></blockquote><p></p>
[QUOTE="Vendetta, post: 1839448, member: 14961"] Jackknife reaches back and grabs the pesky grasshopper and begins crushing it in his hands. It squeals in pain as its outer shell begins to collapse. At the same time, Stickshift strides forward, electrical currents cackle over his hand as he reaches back and punches the beetle robot. Charged Energon flows from Stickshift as he connects with a massive fist, sending the insecticon flying back into the trees. There is a shiver as the robot tries to stand then it falls again to the Earth and does not move again. The remaining two grasshopper robots continue to bite at Jackknife. With a pinch, one manages to barely penetrate the massive Autobot’s armor. Aiming his blaster again, Phoenix rips another hole in the first beetle’s armor. The first beetle staggers back and transforms back into insect form. It moves, ever so slowly, toward the hole the insecticons arrived here through. From behind the tree, the third grasshopper fires his gun again, but the bolt sizzles past Stickshift, who doesn’t even notice he was fired at. [CENTER]----------------------==========((OOC))==========---------------------- [/CENTER] [B]Jackknife[/B]: Grapples Kickback 4 and squeezes doing 19 points of total damage, before DR. Damage taken: 3 points. [B]Stickshift[/B]: Punches Shrapnel 3 rolling 14 (1d20) +6 (total bonus) = 20 and hits doing 15 (2d8+6 Punch) + 17 (4d6 electron punch) = 32 points of total damage, which knocks Shrapnel 3 out. Activating his nexus power in this way does not provoke an AoO. Kickback 1: Attacks Jackknife with a total roll of 24 and does 13 damage -10 (Jackknife’s Garg DR) = 3 points of damage. Kickback 2: Attacks Jackknife with a total roll of 11 and misses. [B]Phoenix[/B]: Attacks Shrapnel 1 rolling 18 (1d20) +6 (total bonus) = 24 and hits, doing 14 (3d10 {7+6+1}) +5 (1d8) = 19 damage before DR. Shrapnel 1: Slowed from crit. Transforms and takes a five foot step. Kickback 3: Attacks Stickshift with a total roll of 6 and misses. [U]Up next[/U] [B]Jackknife Bushido[/B] Shrapnel 2 Kickback 4 [B]Brawn[/B] Kickback 5 [B]Stickshift[/B] Kickback 1 & 2 [B]Phoenix[/B] Shrapnel 1 Kickback 3 [B]Jackknife[/B] [/QUOTE]
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