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RP *versus* combat? Not when I play
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<blockquote data-quote="Thunderfoot" data-source="post: 5520407" data-attributes="member: 34175"><p>I agree that roleplaying and combat are not mutually exclusive, however, there are times when the longer a combat drags on the less the roleplaying seems to rear it head. That might be another reason people are starting to migrate back to the days of rules light combat. It was much easier to say you were stabbing the dragon with your spear when your mini position didn't make you take two full moves, a 5 foot step and avoid three AoEs just to do so. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Was combat less precise, yes, was it less fun, no and in some ways maybe more so. I think we all need to realize that generalizations are an imprecise way humans rationalize irrational or ephemeral thoughts. </p><p></p><p>For example -</p><p>Player A likes to talk in funny voices, with strange accents and possibly in a different language to portray his/her character and thinks this is serious role playing.</p><p>Player B thinks saying "I'm doing X" is serious role playing.</p><p></p><p>Player A feels that combat should be all but hand waived to get on to the next roleplaying hook.</p><p>Player B has brought his/her copies of Sun Tzu's "The Art of War" and Niccolo Machiavelli's "The Prince" as light reading until a combat situation arises.</p><p></p><p>If Player A feels combat drags on for more than a few seconds he/she will most likely call it "roll playing"</p><p>If Player B isn't challenged on multiple levels of combat tactics during a combat he feels cheated out of his/her "roleplaying" experience.</p><p></p><p>Ultimately both will post on ENworld flaming the other for improper bad wrong fun.... </p><p></p><p>I'm sure there is a balance in there somewhere, however <em>most</em> of us just don't want to see it. The fact is, we like what we like and if it doesn't meet our expectations, we gripe - welcome to the microwave/fast food world of broken expectations. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 5520407, member: 34175"] I agree that roleplaying and combat are not mutually exclusive, however, there are times when the longer a combat drags on the less the roleplaying seems to rear it head. That might be another reason people are starting to migrate back to the days of rules light combat. It was much easier to say you were stabbing the dragon with your spear when your mini position didn't make you take two full moves, a 5 foot step and avoid three AoEs just to do so. :) Was combat less precise, yes, was it less fun, no and in some ways maybe more so. I think we all need to realize that generalizations are an imprecise way humans rationalize irrational or ephemeral thoughts. For example - Player A likes to talk in funny voices, with strange accents and possibly in a different language to portray his/her character and thinks this is serious role playing. Player B thinks saying "I'm doing X" is serious role playing. Player A feels that combat should be all but hand waived to get on to the next roleplaying hook. Player B has brought his/her copies of Sun Tzu's "The Art of War" and Niccolo Machiavelli's "The Prince" as light reading until a combat situation arises. If Player A feels combat drags on for more than a few seconds he/she will most likely call it "roll playing" If Player B isn't challenged on multiple levels of combat tactics during a combat he feels cheated out of his/her "roleplaying" experience. Ultimately both will post on ENworld flaming the other for improper bad wrong fun.... I'm sure there is a balance in there somewhere, however [I]most[/I] of us just don't want to see it. The fact is, we like what we like and if it doesn't meet our expectations, we gripe - welcome to the microwave/fast food world of broken expectations. :D [/QUOTE]
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