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RP *versus* combat? Not when I play
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<blockquote data-quote="Thasmodious" data-source="post: 5521384" data-attributes="member: 63272"><p>I realize that's often the case, which is why I made the thread. I guess my point is that it's just as easy NOT to do that. It just takes a little bit of effort to not fall into the all-mechanics trap. Just a moment to say "once more into the breach!" and wave your imaginary sword around, and others will follow suit. </p><p></p><p>Now, some groups are more than happy with their game in segments, here's where we RP, here's where we roll dice, here's where we do combat. And that's fine. As is often said, if you're having fun, you're doing it right. The folks I'm addressing, though, are the ones who see a wall between the two activities and don't like that wall. My point is that it's an easy wall to tear down. </p><p></p><p>Games have mechanics, and many modern games have mechanics that govern RP as well as combat. I cannot really convince the Duke to lend us an army, but my bard can. So when I make such a request, I play it to the best of my ability, then slip in my diplomacy roll. Combat is no different, even when it has considerably more mechanics. </p><p></p><p>A lot of the game goes like that, though, at least with my group. </p><p>"Gorbash is angry! Gorbash smash! Before Gorbash rolls, did anyone see the new Game of Thrones preview, wasn't that awesome? Gorbash roll 12!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>You watch The Guild? I'm going to Zaboo you now.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 5521384, member: 63272"] I realize that's often the case, which is why I made the thread. I guess my point is that it's just as easy NOT to do that. It just takes a little bit of effort to not fall into the all-mechanics trap. Just a moment to say "once more into the breach!" and wave your imaginary sword around, and others will follow suit. Now, some groups are more than happy with their game in segments, here's where we RP, here's where we roll dice, here's where we do combat. And that's fine. As is often said, if you're having fun, you're doing it right. The folks I'm addressing, though, are the ones who see a wall between the two activities and don't like that wall. My point is that it's an easy wall to tear down. Games have mechanics, and many modern games have mechanics that govern RP as well as combat. I cannot really convince the Duke to lend us an army, but my bard can. So when I make such a request, I play it to the best of my ability, then slip in my diplomacy roll. Combat is no different, even when it has considerably more mechanics. A lot of the game goes like that, though, at least with my group. "Gorbash is angry! Gorbash smash! Before Gorbash rolls, did anyone see the new Game of Thrones preview, wasn't that awesome? Gorbash roll 12!" :p You watch The Guild? I'm going to Zaboo you now. [/QUOTE]
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