Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
RP *versus* combat? Not when I play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thasmodious" data-source="post: 5522271" data-attributes="member: 63272"><p>I'm horrible at multi-tasking. Heck, I'm often terrible at single-tasking, especially on a computer where there's all this internet at my fingertips. But, that's beside the point. I get where your coming from, but I stand by what I said. It's easy to overcome this, if you want to in the first place, with just a little effort. I don't see it as multitasking, but just playing the game. You are always acting as your character, so its not really multitasking, anymore than managing to drive and shoot at the same time in an FPS is. You're playing the game - a single activity. </p><p></p><p></p><p></p><p>Those are exactly some of the things I mean when I say it's easy to change. Back in 2e days, I jumped all over the optional XP awards, especially the RP award and I've used a variant of that in any game I've ran since. In Savage Worlds, the players know bennies will be coming their way for good RP and in-character moments. </p><p></p><p>Tweaking your encounters is another excellent way to do this. NewJeffCT gave some very entertaining sounding examples (on that subject, my response to 3 would be: "oh darn, WE were coming to kill the wizard too! Oh well, as long as he's dead. Cheerio!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). Inserting planned (or winged) RP elements into encounters is an excellent way to get this going with a group. </p><p></p><p>I don't think system matters much here. Maybe a bit, if we're comparing something like Feng Shui to D&D. But ultimately, it's not a hard thing to push players who are already solid RPers into remaining solid RPers during combat, and it's rewarding as all get out.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 5522271, member: 63272"] I'm horrible at multi-tasking. Heck, I'm often terrible at single-tasking, especially on a computer where there's all this internet at my fingertips. But, that's beside the point. I get where your coming from, but I stand by what I said. It's easy to overcome this, if you want to in the first place, with just a little effort. I don't see it as multitasking, but just playing the game. You are always acting as your character, so its not really multitasking, anymore than managing to drive and shoot at the same time in an FPS is. You're playing the game - a single activity. Those are exactly some of the things I mean when I say it's easy to change. Back in 2e days, I jumped all over the optional XP awards, especially the RP award and I've used a variant of that in any game I've ran since. In Savage Worlds, the players know bennies will be coming their way for good RP and in-character moments. Tweaking your encounters is another excellent way to do this. NewJeffCT gave some very entertaining sounding examples (on that subject, my response to 3 would be: "oh darn, WE were coming to kill the wizard too! Oh well, as long as he's dead. Cheerio!" :) ). Inserting planned (or winged) RP elements into encounters is an excellent way to get this going with a group. I don't think system matters much here. Maybe a bit, if we're comparing something like Feng Shui to D&D. But ultimately, it's not a hard thing to push players who are already solid RPers into remaining solid RPers during combat, and it's rewarding as all get out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RP *versus* combat? Not when I play
Top