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*TTRPGs General
RP *versus* combat? Not when I play
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<blockquote data-quote="Crazy Jerome" data-source="post: 5523980" data-attributes="member: 54877"><p>I have multiple players in my group right now, and they have been in it for over 20 years, for whom offering extra XP in the precisely the manner you stated is not only useless for roleplaying purposes, but counter-productive. So, no, not hypothetical at all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>I also played with a couple of guys in college who were, as far as I could tell in the three years I played with them, completely immune to any reward system whatsoever. They roleplayed a lot, because they enjoyed it. Getting to roleplay was the reward. Any reward system was a distraction, at best. They understood rewards, and were quite willing to use them when they were the GM. They merely were not motivated by them.</p><p> </p><p>Now, I'll grant you that most people are enticed by <strong>some</strong> kind of reward, to some kind of desired behavior. Know the people well enough, and you'll get some traction out of a reward system. Use one blindly, and you might get, for another example I have personally witnessed, a bunch of individuals trashing a game going after spotlight time to get the rewards. Heck, a significant minority of the Knights of the Dinner Table strips chronicle this very behavior. Chasing XP can kill a game fast, if applied incorrectly.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5523980, member: 54877"] I have multiple players in my group right now, and they have been in it for over 20 years, for whom offering extra XP in the precisely the manner you stated is not only useless for roleplaying purposes, but counter-productive. So, no, not hypothetical at all. :p I also played with a couple of guys in college who were, as far as I could tell in the three years I played with them, completely immune to any reward system whatsoever. They roleplayed a lot, because they enjoyed it. Getting to roleplay was the reward. Any reward system was a distraction, at best. They understood rewards, and were quite willing to use them when they were the GM. They merely were not motivated by them. Now, I'll grant you that most people are enticed by [B]some[/B] kind of reward, to some kind of desired behavior. Know the people well enough, and you'll get some traction out of a reward system. Use one blindly, and you might get, for another example I have personally witnessed, a bunch of individuals trashing a game going after spotlight time to get the rewards. Heck, a significant minority of the Knights of the Dinner Table strips chronicle this very behavior. Chasing XP can kill a game fast, if applied incorrectly. [/QUOTE]
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RP *versus* combat? Not when I play
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