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RP *versus* combat? Not when I play
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<blockquote data-quote="Crazy Jerome" data-source="post: 5524031" data-attributes="member: 54877"><p>Sorry, skipped some steps in that keeping the response short and light. Had six people in the group. I treated them to BBQ and pizza, and half jokingly said that this was to encourage roleplaying. It did get a change in behavior out of the other four players, as did several other things that were tried. None of these things worked on these two, which is why I can now state that rewards did not seem to change their behavior. I also observed similar results when someone else was the GM.</p><p> </p><p>This seemed to also apply to other things they did less strongly, which we would have liked modified. One of them had a penchant for psychotic characters. He wasn't a jerk about it, but nothing would entice him out of that mode. The other had a hilarious but attention-stealing habit of humming a theme song to go with whatever was currently happening in the game. You try talking to the King in character while he sits there with that mild smirk and hums something semi-appropriate. </p><p> </p><p>There is, of course, the possibility that they could have been motivated by rewards that were not tried. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5524031, member: 54877"] Sorry, skipped some steps in that keeping the response short and light. Had six people in the group. I treated them to BBQ and pizza, and half jokingly said that this was to encourage roleplaying. It did get a change in behavior out of the other four players, as did several other things that were tried. None of these things worked on these two, which is why I can now state that rewards did not seem to change their behavior. I also observed similar results when someone else was the GM. This seemed to also apply to other things they did less strongly, which we would have liked modified. One of them had a penchant for psychotic characters. He wasn't a jerk about it, but nothing would entice him out of that mode. The other had a hilarious but attention-stealing habit of humming a theme song to go with whatever was currently happening in the game. You try talking to the King in character while he sits there with that mild smirk and hums something semi-appropriate. There is, of course, the possibility that they could have been motivated by rewards that were not tried. :lol: [/QUOTE]
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