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RPG Adventure for a 4-year-old
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<blockquote data-quote="Whisper72" data-source="post: 5327529" data-attributes="member: 17339"><p>I know what you mean. I am currently in the process of creating my own RPG aimed at kids aged 4-8.</p><p></p><p>Some ideas I am considering:</p><p>- dicepool system where you roll d6 against a target number. all the player needs to do is see which dice are above a certain number and then count that number of dice, a relatively easy feat for kids</p><p>- focus on problem solving and not combat: define the PC in terms of several easy non-combat powers/skills (although combat does play a role as well)</p><p>- simple physical barriers / challenges can form problems difficult enough; how to cross a raging river, how to figure out to cross a labyrinth (you could provide a real labyrinth for the kid to solve) etc.</p><p>- give the PC's non-combat gear to use creatively (rope, spikes, a tent, a mirror, chalk etc.)</p><p>- have the prop maps include real clues</p><p>- model the area depicted on a map on a known park for example, and give real landmarks mysterious properties (beneath the slide in the playground is the gate to faery). This allows you to put real physical clues in this same park, and so turn it into a sort of LARP for your kid...</p><p></p><p>Just some thoughts...</p></blockquote><p></p>
[QUOTE="Whisper72, post: 5327529, member: 17339"] I know what you mean. I am currently in the process of creating my own RPG aimed at kids aged 4-8. Some ideas I am considering: - dicepool system where you roll d6 against a target number. all the player needs to do is see which dice are above a certain number and then count that number of dice, a relatively easy feat for kids - focus on problem solving and not combat: define the PC in terms of several easy non-combat powers/skills (although combat does play a role as well) - simple physical barriers / challenges can form problems difficult enough; how to cross a raging river, how to figure out to cross a labyrinth (you could provide a real labyrinth for the kid to solve) etc. - give the PC's non-combat gear to use creatively (rope, spikes, a tent, a mirror, chalk etc.) - have the prop maps include real clues - model the area depicted on a map on a known park for example, and give real landmarks mysterious properties (beneath the slide in the playground is the gate to faery). This allows you to put real physical clues in this same park, and so turn it into a sort of LARP for your kid... Just some thoughts... [/QUOTE]
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