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RPG Adventure for a 4-year-old
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<blockquote data-quote="Keith Robinson" data-source="post: 5327672" data-attributes="member: 21330"><p>I used the D&D Board Game (3ed) the first few times I played with my (then) 4 year old son. You'll probably need to forego a lot of the dice rolls. I just pretty much stuck to attack rolls and damage rolls. He had very little interest in searching for stuff or doing anything 'boring'. It was in one door, fight, onto the next door! Locked meant nothing to him... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The funny thing was is that until we'd played, he didn't know what any of the weapons were, or a lot of things we take for granted. It was fun introducing them to him for the first time.</p><p></p><p>We had a lot of fun (though never completed the game).</p><p></p><p>The other alternative is to make something up yourself. Keep it really simple, with very few dice rolls (if she Searches, she finds; if she looks, she Spots; if she Listens, she hears, etc, as this rewards intelligent play and encourages her interest IMO). Dice rolls should probably just be for attack vs AC and maybe for damage. Or you do it skirmish style and have a default damage, rather than random damage. I must add I didn't do death in my game. When the monsters were technically dead, I just had them run away. For your map you could use dungeon tiles, a few minis, and a basic plot - the princess has been kidnapped, or turned into a toad, or whatever.</p><p></p><p>It really only needs to be that simple. I found with my son, he had little to no interest in the mechanics of the game, or calculating base attack, or any of that stuff. He just liked running around, seeing what was in the next door, and fighting what was there. He also loved rolling that d20.</p></blockquote><p></p>
[QUOTE="Keith Robinson, post: 5327672, member: 21330"] I used the D&D Board Game (3ed) the first few times I played with my (then) 4 year old son. You'll probably need to forego a lot of the dice rolls. I just pretty much stuck to attack rolls and damage rolls. He had very little interest in searching for stuff or doing anything 'boring'. It was in one door, fight, onto the next door! Locked meant nothing to him... :D The funny thing was is that until we'd played, he didn't know what any of the weapons were, or a lot of things we take for granted. It was fun introducing them to him for the first time. We had a lot of fun (though never completed the game). The other alternative is to make something up yourself. Keep it really simple, with very few dice rolls (if she Searches, she finds; if she looks, she Spots; if she Listens, she hears, etc, as this rewards intelligent play and encourages her interest IMO). Dice rolls should probably just be for attack vs AC and maybe for damage. Or you do it skirmish style and have a default damage, rather than random damage. I must add I didn't do death in my game. When the monsters were technically dead, I just had them run away. For your map you could use dungeon tiles, a few minis, and a basic plot - the princess has been kidnapped, or turned into a toad, or whatever. It really only needs to be that simple. I found with my son, he had little to no interest in the mechanics of the game, or calculating base attack, or any of that stuff. He just liked running around, seeing what was in the next door, and fighting what was there. He also loved rolling that d20. [/QUOTE]
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