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RPG Adventure for a 4-year-old
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<blockquote data-quote="TikkchikFenTikktikk" data-source="post: 5328280" data-attributes="member: 67494"><p>Thank you all very much for all the responses.</p><p></p><p>The various recommended games and systems are interesting and I'll look into them when I have a chance. </p><p></p><p>But I'd rather not spend any money if I can help it and I'd rather stick to something vaguely D&Dish since I'm familiar with rolling d20s, setting DCs, and the six ability scores. I would rather not spend any precious time learning a new system. </p><p></p><p>I'm much more interested in what kind of stories and--more importantly--challenges you've successfully put in front of a four-year-old during play that are interesting but don't involve violence as a primary resolution mechanism. Well, a little rational violence is OK, but definitely no traditional "kill monster, take stuff" gaming.</p><p></p><p>"The Quests of Samantha the Red" is a great example of what I was looking for. Anyone else done anything like that?</p><p></p><p>One thing I've been planning is taking liberally from Avatar: the Last Airbender television series. While there was a lot of fighting in it, there was also a lot of really clever episodes like trying to convince two tribes to cross a dangerous canyon together. Man, I love that show so much.</p></blockquote><p></p>
[QUOTE="TikkchikFenTikktikk, post: 5328280, member: 67494"] Thank you all very much for all the responses. The various recommended games and systems are interesting and I'll look into them when I have a chance. But I'd rather not spend any money if I can help it and I'd rather stick to something vaguely D&Dish since I'm familiar with rolling d20s, setting DCs, and the six ability scores. I would rather not spend any precious time learning a new system. I'm much more interested in what kind of stories and--more importantly--challenges you've successfully put in front of a four-year-old during play that are interesting but don't involve violence as a primary resolution mechanism. Well, a little rational violence is OK, but definitely no traditional "kill monster, take stuff" gaming. "The Quests of Samantha the Red" is a great example of what I was looking for. Anyone else done anything like that? One thing I've been planning is taking liberally from Avatar: the Last Airbender television series. While there was a lot of fighting in it, there was also a lot of really clever episodes like trying to convince two tribes to cross a dangerous canyon together. Man, I love that show so much. [/QUOTE]
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