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[RPG Advocacy] Help Rate Game Difficulty
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<blockquote data-quote="nedjer" data-source="post: 5524912" data-attributes="member: 83796"><p>This list of largely games of yesteryear, many having been designed 20 or 30 years ago, is packed with cliched 400+ page rule sets at a time when the hobby is moving towards more accessible and innovative rule sets. It's a bit like considering the Top 10 Pop hits of 1986 representative of today's music scene.</p><p></p><p>Take D&D itself. 4e is the most 'demanding' and expensive of the current D&D offerings. E6 and Essentials are both more accessible and more likely to be picked up by kids who may move on to full 4e. (They're also less expensive and can be run off the cuff).</p><p></p><p>The standard model presented has shown itself to be unable to grow the hobby for years without free, more entry level games like Dungeonslayer or Risus to kick start interest. So, I'm afraid you'll be telling those librarians that RPGs are pretty much unchanged, haven't undergone any 'root and branch' design development for 30 years and remain unlikely to be free, accessible and innovative to play.</p><p></p><p>Worse, I'm afraid, most of these titles are spoon-feeders, i.e. play is often run through pre-packed, fixed narrative add-ons; which undercuts the design gaming and open-ended gameplay elements that can deliver the higher executive skills capable of distinguishing TRPGs from many other learning media.</p><p></p><p>Each to their own I guess, but when I went to see a bunch of teachers the other week I just stuck Risus on my mobile, PANned it to their mobiles/ tablets with Bluetooth and had them all playing in 20 minutes. Then as they were going gave them the option of popping a microSD card with all free White Box D&D, Treasure, Traveller SRD, Warrior Cats and Dungeonslayers. 192 RPGs delivered to 32 newbies in two hours. All of whom can pass them on with a quick Bluetooth pairing.</p></blockquote><p></p>
[QUOTE="nedjer, post: 5524912, member: 83796"] This list of largely games of yesteryear, many having been designed 20 or 30 years ago, is packed with cliched 400+ page rule sets at a time when the hobby is moving towards more accessible and innovative rule sets. It's a bit like considering the Top 10 Pop hits of 1986 representative of today's music scene. Take D&D itself. 4e is the most 'demanding' and expensive of the current D&D offerings. E6 and Essentials are both more accessible and more likely to be picked up by kids who may move on to full 4e. (They're also less expensive and can be run off the cuff). The standard model presented has shown itself to be unable to grow the hobby for years without free, more entry level games like Dungeonslayer or Risus to kick start interest. So, I'm afraid you'll be telling those librarians that RPGs are pretty much unchanged, haven't undergone any 'root and branch' design development for 30 years and remain unlikely to be free, accessible and innovative to play. Worse, I'm afraid, most of these titles are spoon-feeders, i.e. play is often run through pre-packed, fixed narrative add-ons; which undercuts the design gaming and open-ended gameplay elements that can deliver the higher executive skills capable of distinguishing TRPGs from many other learning media. Each to their own I guess, but when I went to see a bunch of teachers the other week I just stuck Risus on my mobile, PANned it to their mobiles/ tablets with Bluetooth and had them all playing in 20 minutes. Then as they were going gave them the option of popping a microSD card with all free White Box D&D, Treasure, Traveller SRD, Warrior Cats and Dungeonslayers. 192 RPGs delivered to 32 newbies in two hours. All of whom can pass them on with a quick Bluetooth pairing. [/QUOTE]
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