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[RPG Advocacy] Help Rate Game Difficulty
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<blockquote data-quote="nedjer" data-source="post: 5525014" data-attributes="member: 83796"><p>No need to be sorry dude. You posted into the publisher, designer, die-hard gamer lions' den of RPG forums - so for here I was pretty sure I was lending an air of general supportiveness <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /></p><p></p><p>I'm sure you'll offer a very slick presentation, which will fire the interest and imagination of many of those attending. This has the desirable drip down 'hearts and minds' effect.</p><p></p><p>Which is, however, exactly why I decided to move away from promoting learning games/ shared gaming solely academically to 'hearts and hearts'.</p><p></p><p>In current circumstances few libraries have the money to prioritise TRPGs, few know how to create GMs and gaming networks at zero cost, almost none have moved distributing resources to pushing and supporting resources.</p><p></p><p>This is maybe why many libraries will soon be replaced with wireless download points. Librarians need to add value and the value available in to them is in supporting shared gaming, enabling active learning, supporting the use of digital devices and building community. They need design games to do that or they're simply handing out a book and a module like a Victorian reference library and leaving the clients to muddle along - insert picture of regimented dodos marching <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Whether it's your game, at a conference, in a school or a library . . . people's first experience of TRPGs should be getting grabbed by the holy cahonas and spun round the room three times, before ending up in a dishevelled heap in the corner of another room - wearing a hat covered in tropical fruit <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="nedjer, post: 5525014, member: 83796"] No need to be sorry dude. You posted into the publisher, designer, die-hard gamer lions' den of RPG forums - so for here I was pretty sure I was lending an air of general supportiveness :angel: I'm sure you'll offer a very slick presentation, which will fire the interest and imagination of many of those attending. This has the desirable drip down 'hearts and minds' effect. Which is, however, exactly why I decided to move away from promoting learning games/ shared gaming solely academically to 'hearts and hearts'. In current circumstances few libraries have the money to prioritise TRPGs, few know how to create GMs and gaming networks at zero cost, almost none have moved distributing resources to pushing and supporting resources. This is maybe why many libraries will soon be replaced with wireless download points. Librarians need to add value and the value available in to them is in supporting shared gaming, enabling active learning, supporting the use of digital devices and building community. They need design games to do that or they're simply handing out a book and a module like a Victorian reference library and leaving the clients to muddle along - insert picture of regimented dodos marching :) Whether it's your game, at a conference, in a school or a library . . . people's first experience of TRPGs should be getting grabbed by the holy cahonas and spun round the room three times, before ending up in a dishevelled heap in the corner of another room - wearing a hat covered in tropical fruit :devil: [/QUOTE]
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