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[RPG Advocacy] Help Rate Game Difficulty
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<blockquote data-quote="chaochou" data-source="post: 5525343" data-attributes="member: 99817"><p>Only played 3 on the list, but here's a difficulty rating, based on me imagining a total newcomer to RPGs sitting down as a player in that game with a relatively experienced GM.</p><p></p><p>D&D 4e: 3</p><p>World of Darkness: 6</p><p>Dresden Files: 4-8</p><p></p><p>I've rated D&D as easy, because you gets given a bunch of cards with mechanics and flavor text, to show what it does. That's quite empowering, given the most common question a new player asks is 'What can I do?'. You can do stuff straight away, and any sort of boardgame experience can be transfered into 4e combat.</p><p></p><p>I don't think WoD is difficult mechanically, but is setting oriented, possibly with lots of clans and groups, jargon and background to get your head round before things start to make much sense.</p><p></p><p>I absolutely love the FATE system of Dresden Files. Some players get it, others can struggle. The fate poiint economy in Dresden balances in-game power against meta-game power, and I think that's quite a leap to get your head round. Aspects take care to write well but are absolutely central to the game. However, the fact that everyone is involved in the setting and NPC design before creating a character is a very inclusive thing. Hence why I found it so hard to rate.</p></blockquote><p></p>
[QUOTE="chaochou, post: 5525343, member: 99817"] Only played 3 on the list, but here's a difficulty rating, based on me imagining a total newcomer to RPGs sitting down as a player in that game with a relatively experienced GM. D&D 4e: 3 World of Darkness: 6 Dresden Files: 4-8 I've rated D&D as easy, because you gets given a bunch of cards with mechanics and flavor text, to show what it does. That's quite empowering, given the most common question a new player asks is 'What can I do?'. You can do stuff straight away, and any sort of boardgame experience can be transfered into 4e combat. I don't think WoD is difficult mechanically, but is setting oriented, possibly with lots of clans and groups, jargon and background to get your head round before things start to make much sense. I absolutely love the FATE system of Dresden Files. Some players get it, others can struggle. The fate poiint economy in Dresden balances in-game power against meta-game power, and I think that's quite a leap to get your head round. Aspects take care to write well but are absolutely central to the game. However, the fact that everyone is involved in the setting and NPC design before creating a character is a very inclusive thing. Hence why I found it so hard to rate. [/QUOTE]
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