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[RPG Advocacy] Help Rate Game Difficulty
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<blockquote data-quote="BluSponge" data-source="post: 5532849" data-attributes="member: 916"><p>As the OP, and someone who uses Savage Worlds as the basis for my library game, I gotta agree with Thasmodius here. The game is great for new players, but it certainly isn't written for them, or for new GMs. Of course, for the exception that proves the rule, at least one of the players in the program was introduced to RPGs with SW, bought the rules and started his own game. So it isn't like it can't be done. I think SW is probably less intimidating than, say, DnD4, though that game may be easier for new GMs to use (160 pages vs. 500+ pages of rules and advice). But I would never try to sell SW as an intro game, certainly not in the same way DnD red box, Dragon Age, or Doctor Who are intended to be.</p><p></p><p>I believe the final consensus of the survey set SW's difficulty at about 4, which seemed about right to me.</p><p></p><p>Tom</p></blockquote><p></p>
[QUOTE="BluSponge, post: 5532849, member: 916"] As the OP, and someone who uses Savage Worlds as the basis for my library game, I gotta agree with Thasmodius here. The game is great for new players, but it certainly isn't written for them, or for new GMs. Of course, for the exception that proves the rule, at least one of the players in the program was introduced to RPGs with SW, bought the rules and started his own game. So it isn't like it can't be done. I think SW is probably less intimidating than, say, DnD4, though that game may be easier for new GMs to use (160 pages vs. 500+ pages of rules and advice). But I would never try to sell SW as an intro game, certainly not in the same way DnD red box, Dragon Age, or Doctor Who are intended to be. I believe the final consensus of the survey set SW's difficulty at about 4, which seemed about right to me. Tom [/QUOTE]
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