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RPG Archive: Star*Drive for D&D and Traveller
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<blockquote data-quote="Ghost2020" data-source="post: 9637108" data-attributes="member: 6786"><p>I wanted to like Alternity, I tried so hard. Bought and sold it about 3-4 times. There are a handful of things that didn't work for me, surprisingly it was NOT the roll low and the modifier dice. I really liked that feature. </p><p>It desperately needs a real 2nd edition, not the one we got from Sasquatch Studios though.</p><p></p><p>The Dark Matter setting is really good too, solid X-Files\Secret History\Conspiracy setting. Lots of great supplements for the Star*Drive line. As said above these supplements are easily ported into any other system, the lore alone is fantastic.</p><p></p><p>There were some issues with D&D people not getting the hint that that his is NOT D&D in space. It was its own game, a set of rules that could be plugged into any near future to far future settings. One could run a cyberpunk game with netrunning, an exploration game into the next solar system, a wasted apocalypse with mutations, far future space opera, secret psionic agents, etc.</p><p></p><p>It's a damn shame it never quite caught on. There was a lot to like there.</p></blockquote><p></p>
[QUOTE="Ghost2020, post: 9637108, member: 6786"] I wanted to like Alternity, I tried so hard. Bought and sold it about 3-4 times. There are a handful of things that didn't work for me, surprisingly it was NOT the roll low and the modifier dice. I really liked that feature. It desperately needs a real 2nd edition, not the one we got from Sasquatch Studios though. The Dark Matter setting is really good too, solid X-Files\Secret History\Conspiracy setting. Lots of great supplements for the Star*Drive line. As said above these supplements are easily ported into any other system, the lore alone is fantastic. There were some issues with D&D people not getting the hint that that his is NOT D&D in space. It was its own game, a set of rules that could be plugged into any near future to far future settings. One could run a cyberpunk game with netrunning, an exploration game into the next solar system, a wasted apocalypse with mutations, far future space opera, secret psionic agents, etc. It's a damn shame it never quite caught on. There was a lot to like there. [/QUOTE]
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RPG Archive: Star*Drive for D&D and Traveller
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