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RPG Authors: How Do You Do It?
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<blockquote data-quote="Ghostwind" data-source="post: 2323448" data-attributes="member: 3060"><p>I could never be a full-time writer without the support of my wife. She works full-time and I am a stay-at-home dad. During most of the day, my time is spent caring for the kids with breaks of an hour or two to do computer-related stuff (such as website maintenance and browsing forums). I tend to do most of my writing between 10pm and 1am, sometimes 2am. So assignments that I work on are usually done in that window. I'm fortunate in that I work one day a week at a local comic/gaming store where I am paid to do nothing but run games every Saturday for 12 hrs. straight. The store pays me an extra 3 hours each week for game prep that I do at home which I squeeze in during free moments.</p><p></p><p>The main thing is keeping your discipline and sticking to the schedule you've set for yourself. If you say that you are going to write for 3 hrs, then you need to do that and not let yourself get distracted by other things like browsing the Net, answering forum posts, watching TV, etc. But it's also important to set aside time to relax and have some recreation. Writers who don't take time to play burn out fairly quickly. When I first started writing with my best friend doing books for Bastion, we were literally cranking out a book every six weeks. By the time we finished Pale Designs, we were ready for a break because of how much it drained us and the toll it took on our families. Once we readjusted things a bit and made sure our deadlines were a little more reasonable, it wasn't so taxing.</p><p></p><p>As for inspiration, I get it from everywhere. I only see 2 or 3 movies a year at the theaters but I check out DVDs from the library on a weekly basis. I don't watch a lot of television, but the shows I do watch usually give me something to work with (such as CSI). The biggest source of inpsiration comes from reading novels and other gaming books. I am always trying to tinker with existing game concepts and come up with a better wheel, so to speak. That's what makes the creative juices flow. "This is cool but can I do it better and differently, yet make it simple?" Something most RPG authors tend to do...</p></blockquote><p></p>
[QUOTE="Ghostwind, post: 2323448, member: 3060"] I could never be a full-time writer without the support of my wife. She works full-time and I am a stay-at-home dad. During most of the day, my time is spent caring for the kids with breaks of an hour or two to do computer-related stuff (such as website maintenance and browsing forums). I tend to do most of my writing between 10pm and 1am, sometimes 2am. So assignments that I work on are usually done in that window. I'm fortunate in that I work one day a week at a local comic/gaming store where I am paid to do nothing but run games every Saturday for 12 hrs. straight. The store pays me an extra 3 hours each week for game prep that I do at home which I squeeze in during free moments. The main thing is keeping your discipline and sticking to the schedule you've set for yourself. If you say that you are going to write for 3 hrs, then you need to do that and not let yourself get distracted by other things like browsing the Net, answering forum posts, watching TV, etc. But it's also important to set aside time to relax and have some recreation. Writers who don't take time to play burn out fairly quickly. When I first started writing with my best friend doing books for Bastion, we were literally cranking out a book every six weeks. By the time we finished Pale Designs, we were ready for a break because of how much it drained us and the toll it took on our families. Once we readjusted things a bit and made sure our deadlines were a little more reasonable, it wasn't so taxing. As for inspiration, I get it from everywhere. I only see 2 or 3 movies a year at the theaters but I check out DVDs from the library on a weekly basis. I don't watch a lot of television, but the shows I do watch usually give me something to work with (such as CSI). The biggest source of inpsiration comes from reading novels and other gaming books. I am always trying to tinker with existing game concepts and come up with a better wheel, so to speak. That's what makes the creative juices flow. "This is cool but can I do it better and differently, yet make it simple?" Something most RPG authors tend to do... [/QUOTE]
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