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RPG Book Club July
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<blockquote data-quote="Crothian" data-source="post: 4345657" data-attributes="member: 232"><p>Argh!! That's right, this month the RPG Book Club has been taken over by Pirates. And every good or bad Pirate needs a place to call home so this month we are discussing Green Ronin's <strong>Pirate's Guide to Freeport</strong>. </p><p></p><p>One of the great aspects of the book is it is system less. I'd love to hear some ideas on how systems effect the feel of the game and what cool systems out there people might run this in. D&D and True 20 and Savage Worlds are the obvious choices as they have (or soon will have) Freeport books for them. Those will be easy to discuss for many people. But don't ignore the things like WoD mortal game or Call of Cthulhu/ Trail of Cthulhu. There is a great horror theme to Freeport that these books can really help with that. </p><p></p><p>Bento had a great idea of listing some questions. I'm going to start some general ones to help with discussion.</p><p></p><p>* What did you like about the setting and lack of mechanics?</p><p></p><p>* What did you dislike, or find hard to implement?</p><p></p><p>* What do you think were the main design goals the author had in mind?</p><p></p><p>* Was he/she able to reach their goals or fall short?</p><p></p><p>* Would this be the kind of game you would play?</p><p></p><p>Welcome to Freeport, don't get killed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crothian, post: 4345657, member: 232"] Argh!! That's right, this month the RPG Book Club has been taken over by Pirates. And every good or bad Pirate needs a place to call home so this month we are discussing Green Ronin's [B]Pirate's Guide to Freeport[/B]. One of the great aspects of the book is it is system less. I'd love to hear some ideas on how systems effect the feel of the game and what cool systems out there people might run this in. D&D and True 20 and Savage Worlds are the obvious choices as they have (or soon will have) Freeport books for them. Those will be easy to discuss for many people. But don't ignore the things like WoD mortal game or Call of Cthulhu/ Trail of Cthulhu. There is a great horror theme to Freeport that these books can really help with that. Bento had a great idea of listing some questions. I'm going to start some general ones to help with discussion. * What did you like about the setting and lack of mechanics? * What did you dislike, or find hard to implement? * What do you think were the main design goals the author had in mind? * Was he/she able to reach their goals or fall short? * Would this be the kind of game you would play? Welcome to Freeport, don't get killed :D [/QUOTE]
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