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RPG Book Club July
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<blockquote data-quote="Voadam" data-source="post: 4353896" data-attributes="member: 2209"><p>I like the cultural crossroads aspect, the background continental war, the Cthulhu cult vibe, and that its an independent pirate themed nautical trade city.</p><p></p><p>The lack of mechanics works fine for me, the descriptions of NPCs are enough to run with as they are background NPCs. I need stats for adventures, statless with good descriptive elements works fine for inspiration and background.</p><p></p><p>I run a Freeport trilogy game using 3.5 with lots of house rules and I don't need statted stuff from this book, stats for the module are important but descriptions are the key for the background.</p><p></p><p></p><p></p><p>Having gone to an undergrad university with 40,000 students I was originally shocked (even knowing that modern populations for cities exploded compared to pre modern times) that the population of the city state was only 20,000 people. I was not sure how big a fleet 20,000 could realistically support, for example. It is not that big a deal to me now though.</p><p></p><p>I dislike some of the attempts of humor, they just did not work for me. The makers of yellow as a minor religious group for example annoyed me.</p><p></p><p>I'm still trying to find definitive stuff on the upper classes of Freeport, whether they are all just foreign nobles and wealthy locals or whether Freeport has any indigenous nobles. I went with no indigenous but I keep coming across descriptions that make me question that this is the default.</p><p></p><p>I'm not sure exactly about the default watch details, like if they have a uniform or not.</p><p></p><p>I'm not sure on how big a fleet Freeport has.</p><p></p><p>I did not really like the world cosmology of Yig and Hastur as the cosmological center and the world literally centered around Freeport. </p><p></p><p>I didn't really care for the default northern continent.</p><p></p><p></p><p>Fleshed out pirate themed D&D city with Cthulhu undertones.</p><p></p><p>From what I understand there was a specific effort to make it less silly than the direction some of the elements of intervening Freeport products directed the setting towards.</p><p></p><p></p><p></p><p>I think they were met.</p><p></p><p></p><p></p><p>I am actively running a Freeport game and using this book fairly often.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4353896, member: 2209"] I like the cultural crossroads aspect, the background continental war, the Cthulhu cult vibe, and that its an independent pirate themed nautical trade city. The lack of mechanics works fine for me, the descriptions of NPCs are enough to run with as they are background NPCs. I need stats for adventures, statless with good descriptive elements works fine for inspiration and background. I run a Freeport trilogy game using 3.5 with lots of house rules and I don't need statted stuff from this book, stats for the module are important but descriptions are the key for the background. Having gone to an undergrad university with 40,000 students I was originally shocked (even knowing that modern populations for cities exploded compared to pre modern times) that the population of the city state was only 20,000 people. I was not sure how big a fleet 20,000 could realistically support, for example. It is not that big a deal to me now though. I dislike some of the attempts of humor, they just did not work for me. The makers of yellow as a minor religious group for example annoyed me. I'm still trying to find definitive stuff on the upper classes of Freeport, whether they are all just foreign nobles and wealthy locals or whether Freeport has any indigenous nobles. I went with no indigenous but I keep coming across descriptions that make me question that this is the default. I'm not sure exactly about the default watch details, like if they have a uniform or not. I'm not sure on how big a fleet Freeport has. I did not really like the world cosmology of Yig and Hastur as the cosmological center and the world literally centered around Freeport. I didn't really care for the default northern continent. Fleshed out pirate themed D&D city with Cthulhu undertones. From what I understand there was a specific effort to make it less silly than the direction some of the elements of intervening Freeport products directed the setting towards. I think they were met. I am actively running a Freeport game and using this book fairly often. [/QUOTE]
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