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RPG Books that Surprised You (For Good or Ill)
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<blockquote data-quote="teitan" data-source="post: 9258473" data-attributes="member: 3457"><p>I had bought Swords & Wizardry thinking that would scratch the itch of what I wanted and it did not. It is a great rewrite, but it felt so... generic... compared to 0e. I had a couple other more old school games but they felt super niche even while trying to emulate old D&D. I wanted this game that I remembered but never existed...</p><p></p><p>For years I would see DCC in the local Booksamillion or the Referee screen... all by it's lonesome and I just didn't feel that drawn to it. It's huge, it looks complicated because of the size. I had seen the 0 level concept and felt like it was such a huge thing in the culture I just didn't want to check it out.</p><p></p><p>One day about three years ago I watched a review and the reviewer showed that the rules content was actually pretty small, what you NEED to run the game. He explained the magic system and how it worked, he discussed the adventures, the crit tables and all these things that made it seem complex were super simple from the way he talked. I already loved the art though, Peter Mullen, Doug Kovacs and Stefan Poag are three of my favorite artists and they had Erol Otus? Ok, I am intrigued.</p><p></p><p>So I bought the softcover, great deal. I read it cover to cover in two days. It was the game that never existed. Like the band Ghost it captures a nostalgia for something you always knew was out there but didn't exist no matter how hard you looked then poof, someone makes it. That is DCC. </p><p></p><p>It feels like a game with a storied history, it has all these wonderful adventures and it isn't as gonzo as convention stories implied. It carried all the flair for weird of Moorcock, Lieber & Vance. It made no effort to even resemble Lord of the Rings. </p><p></p><p>I never looked back once we played a year later, we were in a Starfinder campaign and needed to wrap that up but we did a one shot and then an MCC one shot. Then another one shot that turned into our current campaign. We don't really need another fantasy game even though we have OSE (which scratches a similar itch though) and Dragonbane (we will probably play this) but DCC has the perfect boxed set with Lankmar and Dying Earth. It had great adventures that carry a culture in stronger ways than 5e and it's story season period. You hear war stories about DCC and people bond over their shared experiences in different adventures. It's perfect and I was surprised.</p></blockquote><p></p>
[QUOTE="teitan, post: 9258473, member: 3457"] I had bought Swords & Wizardry thinking that would scratch the itch of what I wanted and it did not. It is a great rewrite, but it felt so... generic... compared to 0e. I had a couple other more old school games but they felt super niche even while trying to emulate old D&D. I wanted this game that I remembered but never existed... For years I would see DCC in the local Booksamillion or the Referee screen... all by it's lonesome and I just didn't feel that drawn to it. It's huge, it looks complicated because of the size. I had seen the 0 level concept and felt like it was such a huge thing in the culture I just didn't want to check it out. One day about three years ago I watched a review and the reviewer showed that the rules content was actually pretty small, what you NEED to run the game. He explained the magic system and how it worked, he discussed the adventures, the crit tables and all these things that made it seem complex were super simple from the way he talked. I already loved the art though, Peter Mullen, Doug Kovacs and Stefan Poag are three of my favorite artists and they had Erol Otus? Ok, I am intrigued. So I bought the softcover, great deal. I read it cover to cover in two days. It was the game that never existed. Like the band Ghost it captures a nostalgia for something you always knew was out there but didn't exist no matter how hard you looked then poof, someone makes it. That is DCC. It feels like a game with a storied history, it has all these wonderful adventures and it isn't as gonzo as convention stories implied. It carried all the flair for weird of Moorcock, Lieber & Vance. It made no effort to even resemble Lord of the Rings. I never looked back once we played a year later, we were in a Starfinder campaign and needed to wrap that up but we did a one shot and then an MCC one shot. Then another one shot that turned into our current campaign. We don't really need another fantasy game even though we have OSE (which scratches a similar itch though) and Dragonbane (we will probably play this) but DCC has the perfect boxed set with Lankmar and Dying Earth. It had great adventures that carry a culture in stronger ways than 5e and it's story season period. You hear war stories about DCC and people bond over their shared experiences in different adventures. It's perfect and I was surprised. [/QUOTE]
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