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<blockquote data-quote="kitsune9" data-source="post: 5955079" data-attributes="member: 18507"><p>Normally, a bucket list is things to do before you die, but only if you think you’re going to die “soon” (individual definitions of the word “soon” can vary). I have a list of my own that’s related to all things rpg-ish that I want to do before I buy the farm, but hopefully kicking the can is still many many years away. Here’s my list. Maybe you don’t have one or maybe yours is more comprehensive. If you don’t have one, I encourage you to write one up, borrow from me and others who post here. Overall, have fun!</p><p></p><p><strong>1. Write a full AP from 1st to 20th level. </strong>I wrote a campaign for my Kingdoms of Kalamar game and got the players up to 13th or so level before we ended the game. It was a blast writing the modules (18 out of 19 played) and I learned a bit about myself and writing. This time, I want to kick it up a notch and really sit down and write another one but definitely take it from 1st to 20th level.</p><p></p><p><strong>2. Run a gothic horror campaign. </strong>I guess this goal is partially completed because I started the Carrion Crown AP for Pathfinder. I have posted notes of the campaign’s progress under my GM’ing here on ENWorld, but I had to turn the campaign over to another GM, because my wife’s pregnancy is going to force me to take a paternity leave fairly soon. What I did run though was really really fun!</p><p></p><p><strong>3. Run a steam punk campaign.</strong> This one will be hard for me as my group as a whole has no interest in steam punk. I only have one player who would love to play in Eberron or Iron Kingdoms. My goal for this one though is definitely Iron Kingdoms.</p><p></p><p><strong>4. Run a historical campaign.</strong> I commented earlier on another person’s post that I would like to run a gritty historical one-shot (i.e. no magic, no monsters, etc., just pure history), a semi-historical one-shot (i.e. some magic, monsters, no fantasy races), and a fantasy historical (i.e. elves, dwarves, magic, monsters set in England or France).</p><p></p><p><strong>5. Publish one adventure and get <em>paid </em>for it. </strong>I’ve written lots of modules in my own spare time, but none of them are really for publication. I’ve written one module and got it on an adventure module website that I think is now defunct for Monte Cook’s Arcana Unearthed ruleset. The module was called Curse of Menstaugher Manor and I really enjoyed writing it. I did see one blog (it’s gone now) where a group ran my module and used my maps on a projector. They also tweaked it and made the entries a really fun read. I’d like to see that again but with a module that I got paid for. I’m currently working on something, but it’s going slow (the wife’s pregnancy doesn’t help).</p><p></p><p><strong>6. Run a rules-heavy game and make it really fun.</strong> There are a lot of rules-heavy games out there that I really like. Hero System with its sub-systems, GURPS, Rolemaster, Anima, the list goes on. If you know one that’s really rules-heavy and want to suggest it, please let me know! I played in a sci-fi playtest one time where you rolled to hit, determined location, then damage (after armor), then shock, blood-loss, and then trauma saves. A character sheet was a small 16 page booklet, but dang it was fun!</p><p></p><p><strong>7. Have a complete collection of one particular rpg system.</strong> To make this count, you need everything for the line – core rulebooks, accessories, modules, character sheet packs, and official free downloadable content. A bonus if you have licensed third-party stuff to go with the ruleset. I am really close to having every book for Warhammer Fantasy Roleplay 2nd edition (only four books away), but the four books that I don’t have had such small print runs that what books I can find on Amazon or Ebay goes for triple-digit $$. I am only missing two books from Iron Kingdoms (Lock and Load and the Witchfire trilogy hardback). Some systems (Pathfinder, 3.5) have sooo many books that you can fill up shelves of it with those game systems alone, so individual tastes varies on what will constitute a “complete” collection.</p><p></p><p><strong>8. Make your man-cave an rpg gaming mecca. </strong>You know that pic with the converted basement that looks like a dungeon with gaming books filling up every shelf? Yeah, I want that. In order for this to count, it has to be one room or garage or shed that’s converted for only the purpose of playing rpgs. Storing old clothes, the kids’ toys, and the cleaning supplies in the garage next to the gaming table doesn’t count. This one will be expensive and will take some years to complete, but hey, that’s why it’s on the bucket list.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5955079, member: 18507"] Normally, a bucket list is things to do before you die, but only if you think you’re going to die “soon” (individual definitions of the word “soon” can vary). I have a list of my own that’s related to all things rpg-ish that I want to do before I buy the farm, but hopefully kicking the can is still many many years away. Here’s my list. Maybe you don’t have one or maybe yours is more comprehensive. If you don’t have one, I encourage you to write one up, borrow from me and others who post here. Overall, have fun! [B]1. Write a full AP from 1st to 20th level. [/B]I wrote a campaign for my Kingdoms of Kalamar game and got the players up to 13th or so level before we ended the game. It was a blast writing the modules (18 out of 19 played) and I learned a bit about myself and writing. This time, I want to kick it up a notch and really sit down and write another one but definitely take it from 1st to 20th level. [B]2. Run a gothic horror campaign. [/B]I guess this goal is partially completed because I started the Carrion Crown AP for Pathfinder. I have posted notes of the campaign’s progress under my GM’ing here on ENWorld, but I had to turn the campaign over to another GM, because my wife’s pregnancy is going to force me to take a paternity leave fairly soon. What I did run though was really really fun! [B]3. Run a steam punk campaign.[/B] This one will be hard for me as my group as a whole has no interest in steam punk. I only have one player who would love to play in Eberron or Iron Kingdoms. My goal for this one though is definitely Iron Kingdoms. [B]4. Run a historical campaign.[/B] I commented earlier on another person’s post that I would like to run a gritty historical one-shot (i.e. no magic, no monsters, etc., just pure history), a semi-historical one-shot (i.e. some magic, monsters, no fantasy races), and a fantasy historical (i.e. elves, dwarves, magic, monsters set in England or France). [B]5. Publish one adventure and get [I]paid [/I]for it. [/B]I’ve written lots of modules in my own spare time, but none of them are really for publication. I’ve written one module and got it on an adventure module website that I think is now defunct for Monte Cook’s Arcana Unearthed ruleset. The module was called Curse of Menstaugher Manor and I really enjoyed writing it. I did see one blog (it’s gone now) where a group ran my module and used my maps on a projector. They also tweaked it and made the entries a really fun read. I’d like to see that again but with a module that I got paid for. I’m currently working on something, but it’s going slow (the wife’s pregnancy doesn’t help). [B]6. Run a rules-heavy game and make it really fun.[/B] There are a lot of rules-heavy games out there that I really like. Hero System with its sub-systems, GURPS, Rolemaster, Anima, the list goes on. If you know one that’s really rules-heavy and want to suggest it, please let me know! I played in a sci-fi playtest one time where you rolled to hit, determined location, then damage (after armor), then shock, blood-loss, and then trauma saves. A character sheet was a small 16 page booklet, but dang it was fun! [B]7. Have a complete collection of one particular rpg system.[/B] To make this count, you need everything for the line – core rulebooks, accessories, modules, character sheet packs, and official free downloadable content. A bonus if you have licensed third-party stuff to go with the ruleset. I am really close to having every book for Warhammer Fantasy Roleplay 2nd edition (only four books away), but the four books that I don’t have had such small print runs that what books I can find on Amazon or Ebay goes for triple-digit $$. I am only missing two books from Iron Kingdoms (Lock and Load and the Witchfire trilogy hardback). Some systems (Pathfinder, 3.5) have sooo many books that you can fill up shelves of it with those game systems alone, so individual tastes varies on what will constitute a “complete” collection. [B]8. Make your man-cave an rpg gaming mecca. [/B]You know that pic with the converted basement that looks like a dungeon with gaming books filling up every shelf? Yeah, I want that. In order for this to count, it has to be one room or garage or shed that’s converted for only the purpose of playing rpgs. Storing old clothes, the kids’ toys, and the cleaning supplies in the garage next to the gaming table doesn’t count. This one will be expensive and will take some years to complete, but hey, that’s why it’s on the bucket list. [/QUOTE]
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