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RPG characters compared to characters in stories
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<blockquote data-quote="Umbran" data-source="post: 8993607" data-attributes="member: 177"><p>Because the bulk of fantasy stories aren't about "solidly competent" people. Unless the story is <em>specifically about</em> growing into power, then the characters are generally top of the power curve for their type when we encounter them.</p><p></p><p>In a practical sense, if your D&D character is supposed to be able to emulate Aragorn, Conan, or Merlin while still at level one, only going up from there, your power level steps into being kind of ludicrous quickly, and you actually <em>stop emulating</em> that favorite character, because you step out of the realm of power the stories typically portray. </p><p></p><p>If the goal is emulation of fictional character types, then your game can only have a power curve as seen for those characters - which typically isn't much. Aragorn does not show major mechanical change over the course of the LotR books. Neither should a character trying to emulate that performance.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8993607, member: 177"] Because the bulk of fantasy stories aren't about "solidly competent" people. Unless the story is [I]specifically about[/I] growing into power, then the characters are generally top of the power curve for their type when we encounter them. In a practical sense, if your D&D character is supposed to be able to emulate Aragorn, Conan, or Merlin while still at level one, only going up from there, your power level steps into being kind of ludicrous quickly, and you actually [I]stop emulating[/I] that favorite character, because you step out of the realm of power the stories typically portray. If the goal is emulation of fictional character types, then your game can only have a power curve as seen for those characters - which typically isn't much. Aragorn does not show major mechanical change over the course of the LotR books. Neither should a character trying to emulate that performance. [/QUOTE]
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