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RPG Codex Interview w/Mike Mearls
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<blockquote data-quote="erleni" data-source="post: 5976049" data-attributes="member: 69422"><p>I don't see many problems in D&D borrowing from MMOs or from pure videogames. They are a big industry with a lot of money and ideas and have been developing a lot in the last decade.</p><p>The fact that 4e combat system has been developed taking into consideration an MMO possible conversion gave me the best combat system I have experienced in D&D (personal opinion, YMMV), precise, clean, solid, and full of options.</p><p>A couple of months ago I was playing Skyrim and got to the main quest final scene where all the dragons are meeting after Alduin's death. It was awesome, and felt really immersive. Clearly a videogame can just deliver a moment here or there where you get that immersion, but they are getting better and better every year and borrowing the good things while still keeping up the inherent qualities of a table-top RPG is not a bad idea at all.</p></blockquote><p></p>
[QUOTE="erleni, post: 5976049, member: 69422"] I don't see many problems in D&D borrowing from MMOs or from pure videogames. They are a big industry with a lot of money and ideas and have been developing a lot in the last decade. The fact that 4e combat system has been developed taking into consideration an MMO possible conversion gave me the best combat system I have experienced in D&D (personal opinion, YMMV), precise, clean, solid, and full of options. A couple of months ago I was playing Skyrim and got to the main quest final scene where all the dragons are meeting after Alduin's death. It was awesome, and felt really immersive. Clearly a videogame can just deliver a moment here or there where you get that immersion, but they are getting better and better every year and borrowing the good things while still keeping up the inherent qualities of a table-top RPG is not a bad idea at all. [/QUOTE]
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