Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
RPG Codex Interview w/Mike Mearls
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ratskinner" data-source="post: 5976300" data-attributes="member: 6688937"><p>I agree that there's a big difference, but looking at 4e, I think its obvious that those influences weren't equal. Personally, I feel the influence of Euro games and Indie rpgs is so minimal as to be academic.</p><p></p><p>The real problem, I think, is that they took too much in the way of mechanics, without looking at adapting other material. I know I lose grognard points whenever I say it, but I think its more important for 5e to be able to handle Airbenders and Jedi than it is for it to handle hobbits and polearms. </p><p></p><p></p><p></p><p>They may or may not have done a terrible job, but I don't see how any of those points are problematic for a game where they intend the computer to do the accounting for you. To me, it looked like they were trying to leverage some of their design experience from Magic and use it for an rpg. I mean, really, the powers lists bear a stunning resemblance to a cardlist, as do the wordings of powers. Heck, didn't they even produce decks of the powers? Given that they intended the DM to still be scripting/running the adventure, the important thing would be to make sure everything fit the power structure in a way that could be implemented easily online. I think they succeeded in that. The constant condition toggling, tracking marks, triggered reactions, all would get easier if a computer is doing the accounting for you. The flavor or fluff, is just the graphics that happen on screen.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5976300, member: 6688937"] I agree that there's a big difference, but looking at 4e, I think its obvious that those influences weren't equal. Personally, I feel the influence of Euro games and Indie rpgs is so minimal as to be academic. The real problem, I think, is that they took too much in the way of mechanics, without looking at adapting other material. I know I lose grognard points whenever I say it, but I think its more important for 5e to be able to handle Airbenders and Jedi than it is for it to handle hobbits and polearms. They may or may not have done a terrible job, but I don't see how any of those points are problematic for a game where they intend the computer to do the accounting for you. To me, it looked like they were trying to leverage some of their design experience from Magic and use it for an rpg. I mean, really, the powers lists bear a stunning resemblance to a cardlist, as do the wordings of powers. Heck, didn't they even produce decks of the powers? Given that they intended the DM to still be scripting/running the adventure, the important thing would be to make sure everything fit the power structure in a way that could be implemented easily online. I think they succeeded in that. The constant condition toggling, tracking marks, triggered reactions, all would get easier if a computer is doing the accounting for you. The flavor or fluff, is just the graphics that happen on screen. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
RPG Codex Interview w/Mike Mearls
Top