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RPG Codex Interview w/Mike Mearls
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<blockquote data-quote="I'm A Banana" data-source="post: 5976419" data-attributes="member: 2067"><p>I'm a little surprised folks can look at the four-role structure of 4e and NOT see the MMO influence. Or the power-card structure of your character's abilities and NOT see them as well-suited for a digital environment. Or hear about how many people have trouble making characters without the DDI and believe that the DDI WASN'T part of the plan from the beginning. </p><p></p><p>FWIW, getting ideas from videogames isn't a bad thing. I draw more inspiration from Shigeru and Hironobu than I do from JRR and Fritz, myself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But a game should be designed for the medium it inhabits, and D&D doesn't inhabit a digital medium. Design lessons can be embraced, but they need to be adapted, not merely copypasta'd, and the pen and paper should always guide you more than the keyboard and monitor. I think 4e was smart to try some videogame ideas, though it might not've been smart to loose sight of the previous 30 years in the process....especially when your digital department has been a mess since before AOL. </p><p></p><p>I mean, the previous 30 years of design on D&D <strong>also</strong> had a lot of lessons to teach. I have to wonder if WotC's practice of firing senior staff had something of an effect on them loosing that thread.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5976419, member: 2067"] I'm a little surprised folks can look at the four-role structure of 4e and NOT see the MMO influence. Or the power-card structure of your character's abilities and NOT see them as well-suited for a digital environment. Or hear about how many people have trouble making characters without the DDI and believe that the DDI WASN'T part of the plan from the beginning. FWIW, getting ideas from videogames isn't a bad thing. I draw more inspiration from Shigeru and Hironobu than I do from JRR and Fritz, myself. ;) But a game should be designed for the medium it inhabits, and D&D doesn't inhabit a digital medium. Design lessons can be embraced, but they need to be adapted, not merely copypasta'd, and the pen and paper should always guide you more than the keyboard and monitor. I think 4e was smart to try some videogame ideas, though it might not've been smart to loose sight of the previous 30 years in the process....especially when your digital department has been a mess since before AOL. I mean, the previous 30 years of design on D&D [B]also[/B] had a lot of lessons to teach. I have to wonder if WotC's practice of firing senior staff had something of an effect on them loosing that thread. [/QUOTE]
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