Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
RPG Codex Interview w/Mike Mearls
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5976462" data-attributes="member: 2067"><p>Only for one very specific and narrow value of "D&D" that defines classes by their primary combat utility and stops. And at that, one that was never exactly built for that. Thieves weren't strikers, they were scouts. Wizards weren't controllers, they were problem-solvers. Fighters weren't defenders, they were combatants.</p><p></p><p>The view that D&D always had the 4e roles is overly simplistic and reductionist when actual play experience and the design of the games is taken into account. </p><p></p><p></p><p></p><p>Cool story, bro.</p><p></p><p>4e's definitions and effects-based powers made things super easy in comparison to games based on earlier editions which have always been limited in comparison to what is possible away from a monitor. Definition is better than ambiguity when you're coding, but it's not necessarily better than ambiguity at the table. </p><p></p><p></p><p></p><p>It's not a zero-sum kind of thing, necessarily. But software has a much easier time parsing a powers card with its defined fields than it does parsing 3e's ambiguous paragraphs. </p><p></p><p></p><p></p><p>No offense, but I trust the words of actual designers much more than I trust the words of some dude on the message boards. So when you say something that directly contradicts them, I'm afraid I'll have to defer to them. </p><p></p><p>Again, it's smart to draw from videogames. What's not smart is to allow that to trump things like flexibility and hackability and ambiguity and open-endedness that leverage the strengths of the tabletop medium.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5976462, member: 2067"] Only for one very specific and narrow value of "D&D" that defines classes by their primary combat utility and stops. And at that, one that was never exactly built for that. Thieves weren't strikers, they were scouts. Wizards weren't controllers, they were problem-solvers. Fighters weren't defenders, they were combatants. The view that D&D always had the 4e roles is overly simplistic and reductionist when actual play experience and the design of the games is taken into account. Cool story, bro. 4e's definitions and effects-based powers made things super easy in comparison to games based on earlier editions which have always been limited in comparison to what is possible away from a monitor. Definition is better than ambiguity when you're coding, but it's not necessarily better than ambiguity at the table. It's not a zero-sum kind of thing, necessarily. But software has a much easier time parsing a powers card with its defined fields than it does parsing 3e's ambiguous paragraphs. No offense, but I trust the words of actual designers much more than I trust the words of some dude on the message boards. So when you say something that directly contradicts them, I'm afraid I'll have to defer to them. Again, it's smart to draw from videogames. What's not smart is to allow that to trump things like flexibility and hackability and ambiguity and open-endedness that leverage the strengths of the tabletop medium. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
RPG Codex Interview w/Mike Mearls
Top