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RPG Codex Interview w/Mike Mearls
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<blockquote data-quote="ComradeGnull" data-source="post: 5976479" data-attributes="member: 6685694"><p>I didn't read his statements that way- what I took away from it is that it takes a couple iterations to figure out the right way to integrate some of the ideas from the MMO world into a tabletop game. Which doesn't cut off the possibility of looking to MMOs and other video games for D&D Next- it just means that the design team thinks that a different way of including those influences would be a better way to preserve continuity with older editions while adding some new ideas to the game.</p><p></p><p>The thrust of the argument seemed to be 'we learned a lot about how video games and tabletop games do and don't work together in 4e', but fans of 4e seem to be reading it in despair as Mearls admitting '4e was a mistake because video games'. I liked 4e, but I don't have any problems admitting that it borrowed ideas from Magic & MMOs, and that it wasn't necessarily the acme of D&D.</p></blockquote><p></p>
[QUOTE="ComradeGnull, post: 5976479, member: 6685694"] I didn't read his statements that way- what I took away from it is that it takes a couple iterations to figure out the right way to integrate some of the ideas from the MMO world into a tabletop game. Which doesn't cut off the possibility of looking to MMOs and other video games for D&D Next- it just means that the design team thinks that a different way of including those influences would be a better way to preserve continuity with older editions while adding some new ideas to the game. The thrust of the argument seemed to be 'we learned a lot about how video games and tabletop games do and don't work together in 4e', but fans of 4e seem to be reading it in despair as Mearls admitting '4e was a mistake because video games'. I liked 4e, but I don't have any problems admitting that it borrowed ideas from Magic & MMOs, and that it wasn't necessarily the acme of D&D. [/QUOTE]
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RPG Codex Interview w/Mike Mearls
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