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RPG Codex Interview w/Mike Mearls
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<blockquote data-quote="Ratskinner" data-source="post: 5977776" data-attributes="member: 6688937"><p>I think I get most of your position pretty well. I don't agree with your impressions/experience, but that's a matter of just not being the same people. A lot of the things you see as "narrative", I see as gamist/simulationist. I just wanted to highlight the "long lists" bit above. I definitely agree that that is their intention. After all, they want the money you pay for the long lists. Again, hardly a new concept in 4e, but the degree of impact and necessity it had in 4e was one of 4e's major turnoffs.</p><p></p><p>In any case, I think we've drifted far afield of the topic.<img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5977776, member: 6688937"] I think I get most of your position pretty well. I don't agree with your impressions/experience, but that's a matter of just not being the same people. A lot of the things you see as "narrative", I see as gamist/simulationist. I just wanted to highlight the "long lists" bit above. I definitely agree that that is their intention. After all, they want the money you pay for the long lists. Again, hardly a new concept in 4e, but the degree of impact and necessity it had in 4e was one of 4e's major turnoffs. In any case, I think we've drifted far afield of the topic.:blush: [/QUOTE]
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