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RPG Combat: Sport or War?
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<blockquote data-quote="pming" data-source="post: 7726398" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Well, I don't have a lot of time right now, so I'll be brief. Sport <--> War is a sliding scale with RPG's (and from within individual campaigns). If death is something that takes time, it falls more towards Sport...if it happens because of a single miscalculation or bad die roll, it's more towards War. In a SUPERS! rpg game (great RPG, btw) it's nudging right up along max Sport...but in something like HARN Master (another great RPG), it's rubbing elboes with the very end of War.</p><p></p><p>If we are talking "D&D", things get muddier. This is because D&D is a more 'generic' type of RPG (fantasy, in particular). I've played hard-core death-is-everywhere D&D games where fighting was something to be avoided unless you OBVIOUSLY had time to prepare for it and gather solid information...and I've played in games where rush in, kill the monsters, take their stuff was the order of the day. The thing with D&D is that it can be tailored to one side or the other, or anywhere in between, with reletive ease. </p><p></p><p>For a "core 5e"; I'd say that it's based more towards Sport as a whole. The PC's are expected to win a lot of the time, and if they 'mess up', it is generally of the "Oh, man...we should run in a round or two if things don't start turning to our favour".</p><p></p><p>My preference...I have none. I enjoy all manner of games...as long as I know what type of 'slide location' the game is at (sucks to be expecting a War sided game and getting a Sport sided one, and vice a versa).</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7726398, member: 45197"] Hiya! Well, I don't have a lot of time right now, so I'll be brief. Sport <--> War is a sliding scale with RPG's (and from within individual campaigns). If death is something that takes time, it falls more towards Sport...if it happens because of a single miscalculation or bad die roll, it's more towards War. In a SUPERS! rpg game (great RPG, btw) it's nudging right up along max Sport...but in something like HARN Master (another great RPG), it's rubbing elboes with the very end of War. If we are talking "D&D", things get muddier. This is because D&D is a more 'generic' type of RPG (fantasy, in particular). I've played hard-core death-is-everywhere D&D games where fighting was something to be avoided unless you OBVIOUSLY had time to prepare for it and gather solid information...and I've played in games where rush in, kill the monsters, take their stuff was the order of the day. The thing with D&D is that it can be tailored to one side or the other, or anywhere in between, with reletive ease. For a "core 5e"; I'd say that it's based more towards Sport as a whole. The PC's are expected to win a lot of the time, and if they 'mess up', it is generally of the "Oh, man...we should run in a round or two if things don't start turning to our favour". My preference...I have none. I enjoy all manner of games...as long as I know what type of 'slide location' the game is at (sucks to be expecting a War sided game and getting a Sport sided one, and vice a versa). ^_^ Paul L. Ming [/QUOTE]
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