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RPG Combat: Sport or War?
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<blockquote data-quote="Garthanos" data-source="post: 7726483" data-attributes="member: 82504"><p>4e isnt the why RPG combat is a story. Anyone noting players are meant to win are going against both sport/war models btw, it is explicitly the story taking precidence.</p><p></p><p>Gygax spent large amounts of effort explaining the story behind hit points to influence visualization of them. Additionally when discussing critical hits Gygax brought up story characters noting that Conan would not die to such an ignoble event (sure in D&D mayhaps a death spell but arguable he just thought a death by spell was  awesome) and that is the point its very much about the story. </p><p></p><p>The hero going through many battles reliably in many adventures etc is a trope that is supported by D&D hit points that   RuneQuests arguably more realistic mechanics didnt really support well when your character is dying of a fluke die roll you make different choices the attrition of hitpoints explicitly enabled making heroic choices ie it at minimum greatly lessened Conan dying to that minion arrow.</p><p></p><p>1e even had explicit zero level adversaries a fighter could theoretically mow through (ie minion rules) 4e failed to capture the fighter as minion clearer and let the wizard have that.</p><p></p><p>4e just picked up on a few more tropes like struggling back in to the fight after being beaten down.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7726483, member: 82504"] 4e isnt the why RPG combat is a story. Anyone noting players are meant to win are going against both sport/war models btw, it is explicitly the story taking precidence. Gygax spent large amounts of effort explaining the story behind hit points to influence visualization of them. Additionally when discussing critical hits Gygax brought up story characters noting that Conan would not die to such an ignoble event (sure in D&D mayhaps a death spell but arguable he just thought a death by spell was awesome) and that is the point its very much about the story. The hero going through many battles reliably in many adventures etc is a trope that is supported by D&D hit points that RuneQuests arguably more realistic mechanics didnt really support well when your character is dying of a fluke die roll you make different choices the attrition of hitpoints explicitly enabled making heroic choices ie it at minimum greatly lessened Conan dying to that minion arrow. 1e even had explicit zero level adversaries a fighter could theoretically mow through (ie minion rules) 4e failed to capture the fighter as minion clearer and let the wizard have that. 4e just picked up on a few more tropes like struggling back in to the fight after being beaten down. [/QUOTE]
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