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RPG Combat: Sport or War?
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<blockquote data-quote="Aenghus" data-source="post: 7726549" data-attributes="member: 2656"><p>But D&D has hit points and there has been no agreement on what they mean and how they work from the earliest days. Massive dragons can fly in D&D, breaking the laws of physics, and don't automatically kill PCs if they pounce on them even if they weigh tons. Because it's a game, not a physics simulator.</p><p></p><p>My players don't want to play the "drop rocks on hapless foes game" whatever that is, they want to play D&D with the copious, and detailed rules in many, many rulebooks. If I tried to enforce a "read the mind of the DM or die" style of play on my players I would be a terrible DM and deserve them walking out on me, which is what would happen. Attempts to force players into styles of play they don't want seldom end well. If a compromise style everyone can enjoy isn't possible, play another game instead, or some other leisure activity,</p><p></p><p>"Rock, good old rock, nothing beats rock". I beg to differ.I want to play Dungeons and Dragons, not Boulderdash.</p><p></p><p></p><p></p><p>Conan prefers to face his enemies and doesn't take the cowards way out. He only has contempt for fat merchant types who pay others to fight and die for them.</p><p></p><p>Conan's been written by many writers and as a solo protagonist does what the plot requires. His melancholy mirth allows him to get drunk and wake up in chains when required. He might drop a rock on a brute monster, but IMO prefers to shank evil sorcerer types up close with a sword or other edged weapon, thus proving the superiority of sword over sorcery, sword & sorcery after all is the name of that genre.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 7726549, member: 2656"] But D&D has hit points and there has been no agreement on what they mean and how they work from the earliest days. Massive dragons can fly in D&D, breaking the laws of physics, and don't automatically kill PCs if they pounce on them even if they weigh tons. Because it's a game, not a physics simulator. My players don't want to play the "drop rocks on hapless foes game" whatever that is, they want to play D&D with the copious, and detailed rules in many, many rulebooks. If I tried to enforce a "read the mind of the DM or die" style of play on my players I would be a terrible DM and deserve them walking out on me, which is what would happen. Attempts to force players into styles of play they don't want seldom end well. If a compromise style everyone can enjoy isn't possible, play another game instead, or some other leisure activity, "Rock, good old rock, nothing beats rock". I beg to differ.I want to play Dungeons and Dragons, not Boulderdash. Conan prefers to face his enemies and doesn't take the cowards way out. He only has contempt for fat merchant types who pay others to fight and die for them. Conan's been written by many writers and as a solo protagonist does what the plot requires. His melancholy mirth allows him to get drunk and wake up in chains when required. He might drop a rock on a brute monster, but IMO prefers to shank evil sorcerer types up close with a sword or other edged weapon, thus proving the superiority of sword over sorcery, sword & sorcery after all is the name of that genre. [/QUOTE]
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