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RPG Combat: Sport or War?
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<blockquote data-quote="Arilyn" data-source="post: 7727431" data-attributes="member: 6816042"><p>RPGs play differently from story-telling games. Games like FATE, which you presumably consider a story-telling game, are definitely in the RPG category. Mechanics in story-telling games revolve more around ways players can add to the story, not character abilities. Sometimes the end goal is already in place, and the participants frame scenes to build the events which lead to the ending. For example, the game might be about the fall of a city, and therefore, the participants build scenes leading to this final result. In some story-telling games, characters can be swapped around, and bouncing around in time is more common. Results of conflict are often resolved through consensus, or by whoever has gained the narrator's chair, for example.</p><p></p><p>Now, many RPGs have borrowed some aspects of story telling, but this doesn't destroy their RPG status. Board games, RPGs, and story-telling games have all borrowed mechanics from each other. Descent, for example, is a board game, with RPG elements. Gloom is a card game with story telling elements.</p><p></p><p>RPGs include a wide variety of games and styles. Your narrow view would remove FATE, 13th Age, all the many games coming off the Appocalypse Engine, Cortex Plus, and what else? Star Wars? Icons? 7th Sea? The exciting thing about our hobby is the sheer variety of styles and number of games available now which, nevertheless, have enough common elements to all share the RPG label.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7727431, member: 6816042"] RPGs play differently from story-telling games. Games like FATE, which you presumably consider a story-telling game, are definitely in the RPG category. Mechanics in story-telling games revolve more around ways players can add to the story, not character abilities. Sometimes the end goal is already in place, and the participants frame scenes to build the events which lead to the ending. For example, the game might be about the fall of a city, and therefore, the participants build scenes leading to this final result. In some story-telling games, characters can be swapped around, and bouncing around in time is more common. Results of conflict are often resolved through consensus, or by whoever has gained the narrator's chair, for example. Now, many RPGs have borrowed some aspects of story telling, but this doesn't destroy their RPG status. Board games, RPGs, and story-telling games have all borrowed mechanics from each other. Descent, for example, is a board game, with RPG elements. Gloom is a card game with story telling elements. RPGs include a wide variety of games and styles. Your narrow view would remove FATE, 13th Age, all the many games coming off the Appocalypse Engine, Cortex Plus, and what else? Star Wars? Icons? 7th Sea? The exciting thing about our hobby is the sheer variety of styles and number of games available now which, nevertheless, have enough common elements to all share the RPG label. [/QUOTE]
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