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RPG Combat: Sport or War?
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<blockquote data-quote="pemerton" data-source="post: 7727554" data-attributes="member: 42582"><p>I'm not sure who you have in mind as "most people", but I think that Gygax and Marc Miller thought about these things; and modern designers like Robin Laws, Luke Cane, Vincent Baker and others absolutely think about them.</p><p></p><p>Having thought about them, they noted that (i) a virtue of a RPG is that the play of the game is engaging relative to the interests of the players, and that (ii) one way to achieve (i) is by having the GM manage content introduction as the game unfolds.</p><p></p><p>All "lacks integrity" means here is <em>not how you would do it</em>. There's no actual corruption or debasement to point to.</p><p></p><p>What meaningless choice did the players make?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7727554, member: 42582"] I'm not sure who you have in mind as "most people", but I think that Gygax and Marc Miller thought about these things; and modern designers like Robin Laws, Luke Cane, Vincent Baker and others absolutely think about them. Having thought about them, they noted that (i) a virtue of a RPG is that the play of the game is engaging relative to the interests of the players, and that (ii) one way to achieve (i) is by having the GM manage content introduction as the game unfolds. All "lacks integrity" means here is [I]not how you would do it[/I]. There's no actual corruption or debasement to point to. What meaningless choice did the players make? [/QUOTE]
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