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RPG Combat: Sport or War?
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<blockquote data-quote="smbakeresq" data-source="post: 7727623" data-attributes="member: 28301"><p>After reading this I have to ask:</p><p></p><p>What on earth are some of your players and DM’s doing?</p><p></p><p>You as a DM have a job to provide excitement, believability within a fantasy world, and consistency. “Honesty” isn’t required. You are not an umpire, you are a playwright directing a script you wrote. I won’t let a player die in a trap I meant as a delay, what’s heroic about that? Who wants that ending? I want the players riding the barrels in the river living or dying, the ones that do die in the barrels might have a chance to wash up on the shallow shore. I am not going to one shot a player in the first round of combat. </p><p></p><p>I suggest every DM go get A4, your players start naked in a dungeon underneath a volcano that is about to erupt. You COULD kill them any time, easy, just by being fair and impartial. Why have a session that’s over before the pizza even gets there?</p><p></p><p>As far as players, you job is to have fun, not be a dick, and realize you are part of an ensemble cast in a story. You PC isn’t you, you are the PC. Everyone who plays D&D knows a vampire is vulnerable to silver, but your PC hasn’t seen all the movies you have. I have read or played almost every module over the last 35 years, you won’t surprise ME with most anything but my PC is a 16 year old Dragonborn Stone Sorcerer/ Bard seeing the world for the first time as a Far Traveler from the Dragon Kings wouldn’t know that without a history, arcana, or perception check (or some combo of all 3.). I won’t spoil the story for everyone, especially new players. </p><p></p><p>If a PC who pulls out an app or a monsters manual at the table to read the stat block will just be told right then and there “WTF!” </p><p></p><p>Your not there to beat the DM, he isn’t against you.</p><p></p><p></p><p></p><p>As far as combat as sport or war, as a DM let your players try ANYTHING to make combat more exciting. The rules are just a framework, the house is all yours. Almost nothing should be illegal, but many things might be almost impossible but the right skill check or role play might get it. </p><p></p><p>Did anyone read or play City of Skulls? Right in the adventure was described a playtest were the PC were caught during an infiltration mission by an Orog but a PC charmed the Orog, took the Orog out to a bar and got him drunk, cast forget to make sure no memories existed, and then sent him back to his barracks, were in his stupor he assured everyone there that everything is ok. That’s role play and DM greatness right there, and not a single rule would really cover that situation.</p><p></p><p></p><p>Sent from my iPhone using EN World</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7727623, member: 28301"] After reading this I have to ask: What on earth are some of your players and DM’s doing? You as a DM have a job to provide excitement, believability within a fantasy world, and consistency. “Honesty” isn’t required. You are not an umpire, you are a playwright directing a script you wrote. I won’t let a player die in a trap I meant as a delay, what’s heroic about that? Who wants that ending? I want the players riding the barrels in the river living or dying, the ones that do die in the barrels might have a chance to wash up on the shallow shore. I am not going to one shot a player in the first round of combat. I suggest every DM go get A4, your players start naked in a dungeon underneath a volcano that is about to erupt. You COULD kill them any time, easy, just by being fair and impartial. Why have a session that’s over before the pizza even gets there? As far as players, you job is to have fun, not be a dick, and realize you are part of an ensemble cast in a story. You PC isn’t you, you are the PC. Everyone who plays D&D knows a vampire is vulnerable to silver, but your PC hasn’t seen all the movies you have. I have read or played almost every module over the last 35 years, you won’t surprise ME with most anything but my PC is a 16 year old Dragonborn Stone Sorcerer/ Bard seeing the world for the first time as a Far Traveler from the Dragon Kings wouldn’t know that without a history, arcana, or perception check (or some combo of all 3.). I won’t spoil the story for everyone, especially new players. If a PC who pulls out an app or a monsters manual at the table to read the stat block will just be told right then and there “WTF!” Your not there to beat the DM, he isn’t against you. As far as combat as sport or war, as a DM let your players try ANYTHING to make combat more exciting. The rules are just a framework, the house is all yours. Almost nothing should be illegal, but many things might be almost impossible but the right skill check or role play might get it. Did anyone read or play City of Skulls? Right in the adventure was described a playtest were the PC were caught during an infiltration mission by an Orog but a PC charmed the Orog, took the Orog out to a bar and got him drunk, cast forget to make sure no memories existed, and then sent him back to his barracks, were in his stupor he assured everyone there that everything is ok. That’s role play and DM greatness right there, and not a single rule would really cover that situation. Sent from my iPhone using EN World [/QUOTE]
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