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RPG combat without injury and healing rules
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<blockquote data-quote="Umbran" data-source="post: 8777003" data-attributes="member: 177"><p>And Cortex P{rime seems to have cribbed a lot of this from Fate.</p><p>Fate has Stress. If you lose in a Conflict roll, you take some prescribed points of Stress. If you run out of Stress, you are Taken Out.</p><p>If you are Taken Out, the GM narrates the results, much as with Cortex. </p><p>If the player chooses, they can Concede - then the player narrates how they are out of the picture.</p><p></p><p>The player has a buffer for this - instead of taking Stress directly, they can take a Consequence. The Consequences get removed with prescribed amounts of time, but what they are, exactly, is typically a matter of quick negotiation between player and GM.</p><p></p><p>Note, this is <em>Conflict</em> resolution, not <em>Combat</em> resolution. Mechanically, Fate does not recognize a difference between a knife fight, two kids playing the dozens, or two financiers having it out in a battle of stock market manipulations. The Consequences and narration of being Taken Out does not have to be physical damage. They merely have to be narratively appropriate.</p><p></p><p>In Fate, it is an entirely acceptable resolution to a physical fight to say that your downed opponent is physically fine, but they are so embarrassed by the beat-down that they can't show their face in town again for the shame.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8777003, member: 177"] And Cortex P{rime seems to have cribbed a lot of this from Fate. Fate has Stress. If you lose in a Conflict roll, you take some prescribed points of Stress. If you run out of Stress, you are Taken Out. If you are Taken Out, the GM narrates the results, much as with Cortex. If the player chooses, they can Concede - then the player narrates how they are out of the picture. The player has a buffer for this - instead of taking Stress directly, they can take a Consequence. The Consequences get removed with prescribed amounts of time, but what they are, exactly, is typically a matter of quick negotiation between player and GM. Note, this is [I]Conflict[/I] resolution, not [I]Combat[/I] resolution. Mechanically, Fate does not recognize a difference between a knife fight, two kids playing the dozens, or two financiers having it out in a battle of stock market manipulations. The Consequences and narration of being Taken Out does not have to be physical damage. They merely have to be narratively appropriate. In Fate, it is an entirely acceptable resolution to a physical fight to say that your downed opponent is physically fine, but they are so embarrassed by the beat-down that they can't show their face in town again for the shame. [/QUOTE]
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