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<blockquote data-quote="lyle.spade" data-source="post: 8510197" data-attributes="member: 30042"><p>I'll take the bait. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The idea of using the Bible as source material for a setting and campaign is fascinating, and setting a story within the events on which the New Testament are based makes sense (there are plenty of other eras in the OT that'd work, too). Recasting classes in ways that connect the story to the mechanics is clever - connect the setting to the rules through the characters. And, they're offering a setting, character options, and a campaign connecting both. I've bought too many sourcebooks that lack a story, or campaign books that require a heap of other materials to run.</p><p></p><p>Give these folks credit: the book looks to be of high production value, too. And put aside any preconceived ideas about the source material: "three powerful wizards go off on quest following signs & portents and fail to return" sounds like a solid teaser to a campaign (and, in keeping with DnD silliness, it's the 1st level noobs who head off to figure things out!).</p><p></p><p>I do wish the KS included a link to a teaser download - I'd like to see some of what they're proposing in more detail. Give me an NPC or one of the class mods, please. That's always helpful when considering whether to back this or that.</p><p></p><p>A day later edit: I read some of the FAQs from this KS and am even more interested now. They've set the campaign around the year 26 AD - that is, outside of biblical accounts. Thus, there is the birth of Christ, and then a few decades later his ministry - that's all covered in the NT. But his childhood and young adulthood are not addressed in detail (not really addressed at all aside from a few lines), and that's where this KS places the campaign, which makes sense from a story angle and for the sake of avoiding headaches. For the story, if the kicker is "where did the magi go?," then a search for them, lost years before, could take place and have no bearing on what's written in the NT...that is, it wouldn't be dependent on it at all. Same setting; same foundation of groups and issues; totally original story. It also heads off headaches that would naturally come up if the campaign took place during the events of the NT...from people who took issue with their creative license or interpretation of those events.</p><p></p><p>It also makes for a more interesting campaign possibility, given that it does not risk being a parallel sightseer's tour of NT events...which, even to a believer (that's me!) would be a really lame adventure, and would smack of "campaign as shabby cover for preaching." Incidentally, the authors are clear about their desire to not make this preachy, but rather to make it an interesting campaign for 5e.</p></blockquote><p></p>
[QUOTE="lyle.spade, post: 8510197, member: 30042"] I'll take the bait. :) The idea of using the Bible as source material for a setting and campaign is fascinating, and setting a story within the events on which the New Testament are based makes sense (there are plenty of other eras in the OT that'd work, too). Recasting classes in ways that connect the story to the mechanics is clever - connect the setting to the rules through the characters. And, they're offering a setting, character options, and a campaign connecting both. I've bought too many sourcebooks that lack a story, or campaign books that require a heap of other materials to run. Give these folks credit: the book looks to be of high production value, too. And put aside any preconceived ideas about the source material: "three powerful wizards go off on quest following signs & portents and fail to return" sounds like a solid teaser to a campaign (and, in keeping with DnD silliness, it's the 1st level noobs who head off to figure things out!). I do wish the KS included a link to a teaser download - I'd like to see some of what they're proposing in more detail. Give me an NPC or one of the class mods, please. That's always helpful when considering whether to back this or that. A day later edit: I read some of the FAQs from this KS and am even more interested now. They've set the campaign around the year 26 AD - that is, outside of biblical accounts. Thus, there is the birth of Christ, and then a few decades later his ministry - that's all covered in the NT. But his childhood and young adulthood are not addressed in detail (not really addressed at all aside from a few lines), and that's where this KS places the campaign, which makes sense from a story angle and for the sake of avoiding headaches. For the story, if the kicker is "where did the magi go?," then a search for them, lost years before, could take place and have no bearing on what's written in the NT...that is, it wouldn't be dependent on it at all. Same setting; same foundation of groups and issues; totally original story. It also heads off headaches that would naturally come up if the campaign took place during the events of the NT...from people who took issue with their creative license or interpretation of those events. It also makes for a more interesting campaign possibility, given that it does not risk being a parallel sightseer's tour of NT events...which, even to a believer (that's me!) would be a really lame adventure, and would smack of "campaign as shabby cover for preaching." Incidentally, the authors are clear about their desire to not make this preachy, but rather to make it an interesting campaign for 5e. [/QUOTE]
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