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<blockquote data-quote="humble minion" data-source="post: 9645879" data-attributes="member: 5948"><p>That's a rough run. I've got a few which are looking shaky, but in general I try to only back stuff which has a large team behind it. Solo projects with ambitious art/production design goals are a recipe for things going wrong, much more than it simply being an indie project.</p><p></p><p>Of the ones in my backer backlog that are much delayed:</p><ul> <li data-xf-list-type="ul">Tales of Sina Una. Had successfully delivered one project to which this was a follow-up, but there seemed to have been some sort of relationship breakdown and the prime mover of the project left.</li> <li data-xf-list-type="ul">Vagabond's Guide to Dalriada. This one is on me. The main creator had several other unfulfilled kickstarters running under different names, and I didn't check into him deeply enough. There's been all sorts of tales of woe etc in the updates, but i think the creator just isnt very good at this.</li> <li data-xf-list-type="ul">Dandies and Dandyzettes. Very niche indie project with one creator and one artist, artist fell through (I believe they were Ukrainian and ended up in the army...) and timeframes have been blown to hell as a result.</li> </ul><p></p><p>Ironically, some of the projects that have experienced the biggest delays have been high-profile and well-funded major projects by significant teams. Tanares took ages because the team just quietly decided off their own bat to backburner the RPG component of the campaign for 18 months and focus on the minis game bit, a few weeks after campaign completion. And the Venture Maidens one was clearly subcontracted out to the lowest bidder and treated like a redheaded stepchild. They both delivered eventually, but by that time it was hard to care.</p></blockquote><p></p>
[QUOTE="humble minion, post: 9645879, member: 5948"] That's a rough run. I've got a few which are looking shaky, but in general I try to only back stuff which has a large team behind it. Solo projects with ambitious art/production design goals are a recipe for things going wrong, much more than it simply being an indie project. Of the ones in my backer backlog that are much delayed: [LIST] [*]Tales of Sina Una. Had successfully delivered one project to which this was a follow-up, but there seemed to have been some sort of relationship breakdown and the prime mover of the project left. [*]Vagabond's Guide to Dalriada. This one is on me. The main creator had several other unfulfilled kickstarters running under different names, and I didn't check into him deeply enough. There's been all sorts of tales of woe etc in the updates, but i think the creator just isnt very good at this. [*]Dandies and Dandyzettes. Very niche indie project with one creator and one artist, artist fell through (I believe they were Ukrainian and ended up in the army...) and timeframes have been blown to hell as a result. [/LIST] Ironically, some of the projects that have experienced the biggest delays have been high-profile and well-funded major projects by significant teams. Tanares took ages because the team just quietly decided off their own bat to backburner the RPG component of the campaign for 18 months and focus on the minis game bit, a few weeks after campaign completion. And the Venture Maidens one was clearly subcontracted out to the lowest bidder and treated like a redheaded stepchild. They both delivered eventually, but by that time it was hard to care. [/QUOTE]
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