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<blockquote data-quote="Jaeger" data-source="post: 8823167" data-attributes="member: 27996"><p>Exactly.</p><p></p><p>In theory it has lots of benefits, but, you have to score 'big'....</p><p></p><p>It is very difficult for fantasy RPG's without a long standing brand name like WFRP, to gain any traction. </p><p></p><p>The AGE system is just a slightly different way to do what D&D does, and unfortunately for GR pathfinder was already well cemented as the "D&D" alternate to D&D in RPG land.</p><p></p><p><em>In my opinion; </em>in spite of the awareness the tv show brought, the Expanse rpg was not a winner. And I still have no idea why they keep Blue Rose around as a thing... But that's just me.</p><p></p><p></p><p></p><p></p><p>Whatever they are doing it is evidently not enough to stop GR financial woes.</p><p></p><p></p><p></p><p></p><p>Well, we have gotten a lot more casual players in the hobby.</p><p></p><p>And casual players do not "work" for their fun. They just want to sit down and play.</p><p></p><p>5e has the largest network effect, which in spite of some 5e rulesets quirks allows casual people to just sit and play with minimal effort - any system issues will be explained to them by the group - which means that they do not have to actually read the rules for themselves. Which would be "work"...</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8823167, member: 27996"] Exactly. In theory it has lots of benefits, but, you have to score 'big'.... It is very difficult for fantasy RPG's without a long standing brand name like WFRP, to gain any traction. The AGE system is just a slightly different way to do what D&D does, and unfortunately for GR pathfinder was already well cemented as the "D&D" alternate to D&D in RPG land. [I]In my opinion; [/I]in spite of the awareness the tv show brought, the Expanse rpg was not a winner. And I still have no idea why they keep Blue Rose around as a thing... But that's just me. Whatever they are doing it is evidently not enough to stop GR financial woes. Well, we have gotten a lot more casual players in the hobby. And casual players do not "work" for their fun. They just want to sit down and play. 5e has the largest network effect, which in spite of some 5e rulesets quirks allows casual people to just sit and play with minimal effort - any system issues will be explained to them by the group - which means that they do not have to actually read the rules for themselves. Which would be "work"... [/QUOTE]
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