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<blockquote data-quote="Jahydin" data-source="post: 9396003" data-attributes="member: 6984869"><p>My goal for C&C is when I call for a check a player need only to roll a d20 and see if it's higher the the number written down next to that stat.</p><p></p><p>Also, I'm huge supporter of the Tertiary Attribute optional rule in the CKG. Basically, Humans choose 3 Primes, 2 Secondaries, 1 Tertiary. Demi-humans get 2 Primes, 2 Secondaries, 2 Tertiary. I think it adds some much needed variety.</p><p></p><p>Anyway to get the specific, pre-written DC for each stat:</p><p>Start with 19.</p><p>If Prime, subtract 6. If Secondary subtract 3.</p><p>Subtract Attribute bonus/penalty.</p><p>Subtract 1 for every two Levels of experience (rounded down).</p><p></p><p>So let's say we had the following Level 6 character ("p, s, t" for Prime, Secondary, Tertiary):</p><p>Str: 16p</p><p>Dex: 13s</p><p>Con: 10p</p><p>Int: 8t</p><p>Wis: 11s</p><p>Chr: 15p</p><p></p><p>We would calculate DC as follows:</p><p>Str: 19 - 6(Prime) - 2(Bonus) - 3(Level) = 8</p><p>Dex: 19 - 3(Secondary) - 1(Bonus) - 3(Level) = 12</p><p>Con: 19 - 6(Prime) - 0(Bonus) - 3(Level) = 10</p><p>Int: 19 - 0(Tertiary) + 1(Penalty) - 3(Level) = 17</p><p>Wis: 19 - 3(Secondary) - 0(Bonus) - 3(Level) = 13</p><p>Chr: 19 - 6(Prime) - 1(Bonus) - 3(Level) = 9</p><p></p><p>An interesting spread of Save DCs (also Skill DCs in C&C) that averages to around 12, close to AD&D's Fighter that averages 13.</p><p></p><p>This is perfectly playable IMO, but if you want even more granularity, you can also add Difficulty Levels to the Character Sheet as well by modifying each DC by:</p><p>Basic: -3</p><p>Expert: +0</p><p>Master: +3</p><p></p><p>This comes in handy when you want to give characters an edge in succeeding or wanting to penalize them for trying to do something "unskilled".</p><p></p><p>So our character above's final writeup would look like:</p><p>Str: 16p <span style="color: rgb(84, 172, 210)">(5/8/11) </span></p><p>Dex: 13s <span style="color: rgb(84, 172, 210)">(9/12/15) </span></p><p>Con: 10p <span style="color: rgb(84, 172, 210)">(7/10/13) </span></p><p>Int: 8t <span style="color: rgb(84, 172, 210)">(14/17/20) </span></p><p>Wis: 11s <span style="color: rgb(84, 172, 210)">(10/13/16) </span></p><p>Chr: 15p <span style="color: rgb(84, 172, 210)">(6/9/12) </span></p><p></p><p><span style="color: rgb(0, 0, 0)">As GM, you now would just say, "Give me an Expert Str check to see if you pick up the boulder."</span></p><p><span style="color: rgb(0, 0, 0)">The player rolls a 9 and says, "I succeed".</span></p><p><span style="color: rgb(0, 0, 0)"></span></p><p><span style="color: rgb(0, 0, 0)">I find this much easier than all the fiddly business the Trolls make you do RAW.</span></p><p><span style="color: rgb(0, 0, 0)"></span></p><p><span style="color: rgb(0, 0, 0)"><em>Note: Terminology used loosely here. DC is just, "number you need roll higher than to succeed". C&C has its own terminology (CC, CL, and CB) that I avoid since it's so specific to that system.</em></span></p></blockquote><p></p>
[QUOTE="Jahydin, post: 9396003, member: 6984869"] My goal for C&C is when I call for a check a player need only to roll a d20 and see if it's higher the the number written down next to that stat. Also, I'm huge supporter of the Tertiary Attribute optional rule in the CKG. Basically, Humans choose 3 Primes, 2 Secondaries, 1 Tertiary. Demi-humans get 2 Primes, 2 Secondaries, 2 Tertiary. I think it adds some much needed variety. Anyway to get the specific, pre-written DC for each stat: Start with 19. If Prime, subtract 6. If Secondary subtract 3. Subtract Attribute bonus/penalty. Subtract 1 for every two Levels of experience (rounded down). So let's say we had the following Level 6 character ("p, s, t" for Prime, Secondary, Tertiary): Str: 16p Dex: 13s Con: 10p Int: 8t Wis: 11s Chr: 15p We would calculate DC as follows: Str: 19 - 6(Prime) - 2(Bonus) - 3(Level) = 8 Dex: 19 - 3(Secondary) - 1(Bonus) - 3(Level) = 12 Con: 19 - 6(Prime) - 0(Bonus) - 3(Level) = 10 Int: 19 - 0(Tertiary) + 1(Penalty) - 3(Level) = 17 Wis: 19 - 3(Secondary) - 0(Bonus) - 3(Level) = 13 Chr: 19 - 6(Prime) - 1(Bonus) - 3(Level) = 9 An interesting spread of Save DCs (also Skill DCs in C&C) that averages to around 12, close to AD&D's Fighter that averages 13. This is perfectly playable IMO, but if you want even more granularity, you can also add Difficulty Levels to the Character Sheet as well by modifying each DC by: Basic: -3 Expert: +0 Master: +3 This comes in handy when you want to give characters an edge in succeeding or wanting to penalize them for trying to do something "unskilled". So our character above's final writeup would look like: Str: 16p [COLOR=rgb(84, 172, 210)](5/8/11) [/COLOR] Dex: 13s [COLOR=rgb(84, 172, 210)](9/12/15) [/COLOR] Con: 10p [COLOR=rgb(84, 172, 210)](7/10/13) [/COLOR] Int: 8t [COLOR=rgb(84, 172, 210)](14/17/20) [/COLOR] Wis: 11s [COLOR=rgb(84, 172, 210)](10/13/16) [/COLOR] Chr: 15p [COLOR=rgb(84, 172, 210)](6/9/12) [/COLOR] [COLOR=rgb(0, 0, 0)]As GM, you now would just say, "Give me an Expert Str check to see if you pick up the boulder." The player rolls a 9 and says, "I succeed". I find this much easier than all the fiddly business the Trolls make you do RAW. [I]Note: Terminology used loosely here. DC is just, "number you need roll higher than to succeed". C&C has its own terminology (CC, CL, and CB) that I avoid since it's so specific to that system.[/I][/COLOR] [/QUOTE]
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