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RPG CROWDFUNDING NEWS – World's Largest Dungeon, Cosmic Dark, Neon City Outlaws, and more
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<blockquote data-quote="talien" data-source="post: 9671997" data-attributes="member: 3285"><p>Off the top of my head:</p><ul> <li data-xf-list-type="ul"><strong>Monsters now can be proficient in initiative. </strong>Matters a lot, for ambush-style monsters, and listing their initiative modifier is significant.</li> <li data-xf-list-type="ul"><strong>Most spellcasting monsters had their spells removed and replaced with attack actions,</strong> including one that's just an "energy bolt" that can hit in melee/ranged of a specific damage type, removing a lot of their combat versatility but making it easier for DMs to use them without referencing spells in the PHB.</li> <li data-xf-list-type="ul"><strong>Exhaustion effects have changed a lot. </strong>Monsters inflicting exhaustion could cumulatively get very bad for PCs very fast (level 4 and 5 is a death spiral). Now in 2024 level 4 is -8 to rolls and speed reduced by 20 feet. This is significant because a percentage penalty (50% speed at level 3, 50% max HP at level 4) is deadly no matter what level you're at, but higher level characters can overcome penalties (our party's monk with -20 feet would still be walking at 30 feet speed vs. 25 feet with 2014 rules).</li> <li data-xf-list-type="ul"><strong>Some monsters lost "challenge tests" to inflict conditions</strong> (so it used to be dog-monsters required a Str save or be knocked prone, same for gore attacks from horned monsters) and now if they hit, insta-prone. </li> </ul><p>Do all monsters need to be updated? Probably not. Are there significant differences? Depending on the monster, absolutely. Whether or not players and DMs care is a larger question, but I imagine some tactical-minded PCs care a whole lot.</p></blockquote><p></p>
[QUOTE="talien, post: 9671997, member: 3285"] Off the top of my head: [LIST] [*][B]Monsters now can be proficient in initiative. [/B]Matters a lot, for ambush-style monsters, and listing their initiative modifier is significant. [*][B]Most spellcasting monsters had their spells removed and replaced with attack actions,[/B] including one that's just an "energy bolt" that can hit in melee/ranged of a specific damage type, removing a lot of their combat versatility but making it easier for DMs to use them without referencing spells in the PHB. [*][B]Exhaustion effects have changed a lot. [/B]Monsters inflicting exhaustion could cumulatively get very bad for PCs very fast (level 4 and 5 is a death spiral). Now in 2024 level 4 is -8 to rolls and speed reduced by 20 feet. This is significant because a percentage penalty (50% speed at level 3, 50% max HP at level 4) is deadly no matter what level you're at, but higher level characters can overcome penalties (our party's monk with -20 feet would still be walking at 30 feet speed vs. 25 feet with 2014 rules). [*][B]Some monsters lost "challenge tests" to inflict conditions[/B] (so it used to be dog-monsters required a Str save or be knocked prone, same for gore attacks from horned monsters) and now if they hit, insta-prone. [/LIST] Do all monsters need to be updated? Probably not. Are there significant differences? Depending on the monster, absolutely. Whether or not players and DMs care is a larger question, but I imagine some tactical-minded PCs care a whole lot. [/QUOTE]
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