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<blockquote data-quote="Goddess FallenAngel" data-source="post: 1282805" data-attributes="member: 11434"><p>Corinth, am I to understand that you are saying that the primary D&D game involves mostly dungeon crawls? What then, of those games that the PCs never set foot in a dungeon, or do so only very briefly? How do those fit into your concept of D&D?</p><p> </p><p>I have been in <em>very</em> few games that had a lot of dungeon-crawling. In fact, most of the games I have been in have taken place mostly on the surface. I have played in one or two "dungeon-crawl" games and not enjoyed them - in fact, I found them quite boring. Fight, fight, and more fight, interspersed with puzzles and suchlike.</p><p> </p><p>While that may be the "fault", if you will, of the DM, I think it is more that my style of play is not suited to dungeon-crawls. Therefore, I have difficulty seeing how gamers like myself fit into your scheme of things. </p><p> </p><p>In a mainly surface-based game, in my humble experience and opinion, the paladin's ability to "summon" his or her mount instead of having it by their side day and night seems more of a liability than a benefit.</p><p> </p><p>May it be possible that your opinion may have been formed by your prior experiences with DMs who glossed over Overland Travel and Combat, or simply by your own take on the game rather than the system itself?</p></blockquote><p></p>
[QUOTE="Goddess FallenAngel, post: 1282805, member: 11434"] Corinth, am I to understand that you are saying that the primary D&D game involves mostly dungeon crawls? What then, of those games that the PCs never set foot in a dungeon, or do so only very briefly? How do those fit into your concept of D&D? I have been in [i]very[/i] few games that had a lot of dungeon-crawling. In fact, most of the games I have been in have taken place mostly on the surface. I have played in one or two "dungeon-crawl" games and not enjoyed them - in fact, I found them quite boring. Fight, fight, and more fight, interspersed with puzzles and suchlike. While that may be the "fault", if you will, of the DM, I think it is more that my style of play is not suited to dungeon-crawls. Therefore, I have difficulty seeing how gamers like myself fit into your scheme of things. In a mainly surface-based game, in my humble experience and opinion, the paladin's ability to "summon" his or her mount instead of having it by their side day and night seems more of a liability than a benefit. May it be possible that your opinion may have been formed by your prior experiences with DMs who glossed over Overland Travel and Combat, or simply by your own take on the game rather than the system itself? [/QUOTE]
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