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RPG/D&D terms and phrases that are no longer clever or amusing.
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<blockquote data-quote="Glyfair" data-source="post: 1284393" data-attributes="member: 53"><p>A few words brought up here I wouldn't have a problem with initially, but overuse would make me want to see them gone. "Pokemount" is an example. It's very good at getting across the person's objection to the concept. However, after the 3rd for 4th use, it becomes overused and the regulars know they are going to hear the same old tired rant (whether we agree or not, hearing the same rant over and over is tiresome).</p><p></p><p>Jargon I would like to see eliminated:</p><p></p><p>Rollplayer - I agree that it is never used in anything other than a derogatory sense. I may not want such a player in my game, that doesn't mean I want to demean his chosen play style.</p><p></p><p>Munchkin - Because no one really can agree on exactly what it means. I've heard comments that it's someone who has a play style we disagree with, but I think that's oversimplifying. However, almost everyone who has their own definition of what it is does disagree with that playstyle (probably 99.9% of the people using it). Some people use it for powergamers, some for annoying players, some for players who are just out to "win." However, there is never any complete agreement on what it actually means.</p><p></p><p>"Broken" - Another word that means slightly different things to different people. Also, because whenever you see that word, you know you are going to see a rant. Sometimes something is "broken" because the person disagrees with it in their own particular game (see "Pokemount"), sometimes it's because it ruins the feel of the game, sometimes because it's something that min-max players would always take because it gives them more bang for the buck than anything else.</p><p></p><p>It <em>could</em> have a solid definition (I think the last suggestion comes closest), but in use it really doesn't.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 1284393, member: 53"] A few words brought up here I wouldn't have a problem with initially, but overuse would make me want to see them gone. "Pokemount" is an example. It's very good at getting across the person's objection to the concept. However, after the 3rd for 4th use, it becomes overused and the regulars know they are going to hear the same old tired rant (whether we agree or not, hearing the same rant over and over is tiresome). Jargon I would like to see eliminated: Rollplayer - I agree that it is never used in anything other than a derogatory sense. I may not want such a player in my game, that doesn't mean I want to demean his chosen play style. Munchkin - Because no one really can agree on exactly what it means. I've heard comments that it's someone who has a play style we disagree with, but I think that's oversimplifying. However, almost everyone who has their own definition of what it is does disagree with that playstyle (probably 99.9% of the people using it). Some people use it for powergamers, some for annoying players, some for players who are just out to "win." However, there is never any complete agreement on what it actually means. "Broken" - Another word that means slightly different things to different people. Also, because whenever you see that word, you know you are going to see a rant. Sometimes something is "broken" because the person disagrees with it in their own particular game (see "Pokemount"), sometimes it's because it ruins the feel of the game, sometimes because it's something that min-max players would always take because it gives them more bang for the buck than anything else. It [I]could[/I] have a solid definition (I think the last suggestion comes closest), but in use it really doesn't. [/QUOTE]
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