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RPG/D&D terms and phrases that are no longer clever or amusing.
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<blockquote data-quote="kirinke" data-source="post: 1286081" data-attributes="member: 15409"><p><strong>lol</strong></p><p></p><p>rule 0: find a dm that fits your style</p><p>rule 1: the dm has the final say in character creation</p><p>rule 2: if the other guys don't like your god-child character, tell them that they're just jealous of your wit and imagination and having a dm who will let you play it. of course, those demons the dm keeps throwing at you can wear after awhile.....</p><p>rule 3: aren't we all munchkins at heart slavering over the latest magical goody our character has appropriated from the enemy?</p><p>rule 4: have fun with it! </p><p>rule 5: lol</p><p></p><p>seriously. rule 00 should be that everyone needs to remember that this is just a game. it helps us excercise our brain and imagination and most importantly, it helps put our own troubles into context. i mean, our characters fight horrendous evil everyday and compared to that, a fight through rush hour traffic isn't that bad.....</p></blockquote><p></p>
[QUOTE="kirinke, post: 1286081, member: 15409"] [b]lol[/b] rule 0: find a dm that fits your style rule 1: the dm has the final say in character creation rule 2: if the other guys don't like your god-child character, tell them that they're just jealous of your wit and imagination and having a dm who will let you play it. of course, those demons the dm keeps throwing at you can wear after awhile..... rule 3: aren't we all munchkins at heart slavering over the latest magical goody our character has appropriated from the enemy? rule 4: have fun with it! rule 5: lol seriously. rule 00 should be that everyone needs to remember that this is just a game. it helps us excercise our brain and imagination and most importantly, it helps put our own troubles into context. i mean, our characters fight horrendous evil everyday and compared to that, a fight through rush hour traffic isn't that bad..... [/QUOTE]
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