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General Tabletop Discussion
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RPG Design: How do you build a new world?
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<blockquote data-quote="Reynard" data-source="post: 8911679" data-attributes="member: 467"><p>For many people, world building is a hobby in and of itself. it just so happens that it dovetails really well with both fiction writing and GMing. I think a good example of this is Ed Greenwood and the Forgotten Realms: he started creating the Realms long before he discoverd fantasy roleplaying.</p><p></p><p>For my part, I tend to come up with an idea for a "story" (in the roughest meaning of that word) and build a world to fit it. But generally my worlds and campaigns are very short lived: I run mini-campaigns at conventions, encompassing 3 or 5 4-hour sessions, possibly double that if it goes two cons. the world exists to enable to themes, tone, action, and situation/plot I want for that specific purpose. Unsurprisingly, these worlds are shallow and have focused development in the parts relevant to what PCs are going to interact with.</p><p></p><p>I do have an indie science fantasy novel out, though, and my world building was more detailed for that -- but I did most that world building as I wrote the first draft. I had broad ideas about the world, but whenever I needed detail I would create it largely at that time. Then I did continuity editing on the second draft.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8911679, member: 467"] For many people, world building is a hobby in and of itself. it just so happens that it dovetails really well with both fiction writing and GMing. I think a good example of this is Ed Greenwood and the Forgotten Realms: he started creating the Realms long before he discoverd fantasy roleplaying. For my part, I tend to come up with an idea for a "story" (in the roughest meaning of that word) and build a world to fit it. But generally my worlds and campaigns are very short lived: I run mini-campaigns at conventions, encompassing 3 or 5 4-hour sessions, possibly double that if it goes two cons. the world exists to enable to themes, tone, action, and situation/plot I want for that specific purpose. Unsurprisingly, these worlds are shallow and have focused development in the parts relevant to what PCs are going to interact with. I do have an indie science fantasy novel out, though, and my world building was more detailed for that -- but I did most that world building as I wrote the first draft. I had broad ideas about the world, but whenever I needed detail I would create it largely at that time. Then I did continuity editing on the second draft. [/QUOTE]
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